v2.0.2
CC3Mesh Member List

This is the complete list of members for CC3Mesh, including all inherited members.

__deprecatedCC3Mesh
__deprecatedCC3Mesh
__deprecatedCC3Mesh
__deprecatedCC3Mesh
__deprecatedCC3Mesh
__deprecatedCC3Mesh
- __deprecatedCC3Mesh
- __deprecatedCC3Mesh
- __deprecatedCC3Mesh
- __deprecatedCC3Mesh
- __deprecatedCC3Mesh
- __deprecatedCC3Mesh
- __deprecatedCC3Mesh
- __deprecatedCC3Mesh
- __deprecatedCC3Mesh
- addTextureCoordinates:CC3Mesh
- alignTextureUnit:withTexture:CC3Mesh
- alignWithInvertedTexturesIn:CC3Mesh
- alignWithTexturesIn:CC3Mesh
allocatedVertexCapacityCC3Mesh
allocatedVertexIndexCapacityCC3Mesh
- allocateIndexedTriangles:CC3Mesh(ParametricShapes)
- allocateTexturedVertices:CC3Mesh(ParametricShapes)
- asWeakReference<CC3Object>
- bindWithVisitor:CC3Mesh
boundingBoxCC3Mesh
capacityExpansionFactorCC3Mesh
centerOfGeometryCC3Mesh
colorCC3Mesh
- copyCC3Identifiable
- copyAsClass:CC3Identifiable
- copyUserDataFrom:CC3Identifiable
- copyVertexAt:from:to:CC3Mesh
- copyVertexIndices:from:inMesh:to:offsettingBy:CC3Mesh
- copyVertexIndices:from:to:offsettingBy:CC3Mesh
- copyVertices:from:inMesh:to:CC3Mesh
- copyVertices:from:to:CC3Mesh
- copyWithName:CC3Identifiable
- copyWithName:asClass:CC3Identifiable
- copyWithZone:withName:CC3Identifiable
- copyWithZone:withName:asClass:CC3Identifiable
- createGLBuffersCC3Mesh
- deleteGLBuffersCC3Mesh
- deriveNameFrom:CC3Identifiable
- deriveNameFrom:usingSuffix:CC3Identifiable
- doNotBufferVertexBitangentsCC3Mesh
- doNotBufferVertexBoneIndicesCC3Mesh
- doNotBufferVertexBoneWeightsCC3Mesh
- doNotBufferVertexColorsCC3Mesh
- doNotBufferVertexContentCC3Mesh
- doNotBufferVertexIndicesCC3Mesh
- doNotBufferVertexLocationsCC3Mesh
- doNotBufferVertexNormalsCC3Mesh
- doNotBufferVertexPointSizesCC3Mesh
- doNotBufferVertexTangentsCC3Mesh
- doNotBufferVertexTextureCoordinatesCC3Mesh
- drawFrom:forCount:withVisitor:CC3Mesh
drawingModeCC3Mesh
- drawWithVisitor:CC3Mesh
- ensureCapacity:CC3Mesh
- ensureVertexCapacity:CC3Mesh
- ensureVertexContentCC3Mesh(ParametricShapes)
- expectsVerticallyFlippedTexture:inTextureUnit:CC3Mesh
- expectsVerticallyFlippedTextureInTextureUnit:CC3Mesh
expectsVerticallyFlippedTexturesCC3Mesh
- faceAt:CC3Mesh
- faceCenterAt:CC3Mesh
faceCountCC3Mesh
- faceCountFromVertexCount:CC3Mesh
- faceCountFromVertexIndexCount:CC3Mesh
- faceFromIndices:CC3Mesh
- faceIndicesAt:CC3Mesh
- faceNeighboursAt:CC3Mesh
- faceNormalAt:CC3Mesh
- facePlaneAt:CC3Mesh
facesCC3Mesh
- findFirst:intersections:ofLocalRay:acceptBackFaces:acceptBehindRay:CC3Mesh
- flipHorizontallyTextureUnit:CC3Mesh
- flipNormalsCC3Mesh
- flipTexturesHorizontallyCC3Mesh
- flipTexturesVerticallyCC3Mesh
- flipVerticallyTextureUnit:CC3Mesh
- fullDescriptionCC3Identifiable
- getTextureCoordinatesNamed:CC3Mesh
hasVertexBitangentsCC3Mesh
hasVertexBoneIndicesCC3Mesh
hasVertexBoneWeightsCC3Mesh
hasVertexColorsCC3Mesh
hasVertexIndicesCC3Mesh
hasVertexLocationsCC3Mesh
hasVertexNormalsCC3Mesh
hasVertexPointSizesCC3Mesh
hasVertexTangentsCC3Mesh
hasVertexTextureCoordinatesCC3Mesh
- initCC3Identifiable
- initAtIndex:fromPODResource:CC3Identifiable(PVRPOD)
- initUserDataCC3Identifiable
- initWithName:CC3Identifiable
- initWithTag:CC3Identifiable
- initWithTag:withName:CC3Identifiable
+ instanceCountCC3Identifiablestatic
interleavedVerticesCC3Mesh
isUsingGLBuffersCC3Mesh
+ meshCC3Meshstatic
+ meshAtIndex:fromPODResource:CC3Mesh(PVRPOD)static
+ meshWithName:CC3Meshstatic
+ meshWithTag:CC3Meshstatic
+ meshWithTag:withName:CC3Meshstatic
- moveMeshOriginTo:CC3Mesh
- moveMeshOriginToCenterOfGeometryCC3Mesh
- movePivotTo:CC3Mesh
nameCC3Identifiable
nameSuffixCC3Identifiable
- nextTagCC3Identifiable
opacityCC3Mesh
podIndexCC3Identifiable(PVRPOD)
- populateAsBitmapFontLabelFromString:andFont:andLineHeight:andTextAlignment:andRelativeOrigin:andTessellation:CC3Mesh(BitmapLabel)
- populateAsCenteredRectangleWithSize:CC3Mesh(ParametricShapes)
- populateAsCenteredRectangleWithSize:andTessellation:CC3Mesh(ParametricShapes)
- populateAsCubeMappedSolidBox:CC3Mesh(ParametricShapes)
- populateAsDiskWithRadius:andTessellation:CC3Mesh(ParametricShapes)
- populateAsHollowConeWithRadius:height:andTessellation:CC3Mesh(ParametricShapes)
- populateAsLineStripWith:vertices:andRetain:CC3Mesh(ParametricShapes)
- populateAsRectangleWithSize:andRelativeOrigin:CC3Mesh(ParametricShapes)
- populateAsRectangleWithSize:andRelativeOrigin:andTessellation:CC3Mesh(ParametricShapes)
- populateAsSolidBox:CC3Mesh(ParametricShapes)
- populateAsSolidBox:withCorner:CC3Mesh(ParametricShapes)
- populateAsSphereWithRadius:andTessellation:CC3Mesh(ParametricShapes)
- populateAsTriangle:withTexCoords:andTessellation:CC3Mesh(ParametricShapes)
- populateAsWireBox:CC3Mesh(ParametricShapes)
- populateFrom:CC3Identifiable
radiusCC3Mesh
- releaseRedundantContentCC3Mesh
- removeAllTextureCoordinatesCC3Mesh
- removeTextureCoordinates:CC3Mesh
- repeatTexture:CC3Mesh
- repeatTexture:forTextureUnit:CC3Mesh
+ resetTagAllocationCC3Identifiablestatic
- resolveWeakReference<CC3Object>
- retainVertexBitangentsCC3Mesh
- retainVertexBoneIndicesCC3Mesh
- retainVertexBoneWeightsCC3Mesh
- retainVertexColorsCC3Mesh
- retainVertexContentCC3Mesh
- retainVertexIndicesCC3Mesh
- retainVertexLocationsCC3Mesh
- retainVertexNormalsCC3Mesh
- retainVertexPointSizesCC3Mesh
- retainVertexTangentsCC3Mesh
- retainVertexTextureCoordinatesCC3Mesh
- setTextureCoordinates:forTextureUnit:CC3Mesh
- setTextureRectangle:forTextureUnit:CC3Mesh
- setVertexBitangent:at:CC3Mesh
- setVertexBoneIndex:forBoneInfluence:at:CC3Mesh
- setVertexBoneIndices:at:CC3Mesh
- setVertexBoneWeights:at:CC3Mesh
- setVertexColor4B:at:CC3Mesh
- setVertexColor4F:at:CC3Mesh
- setVertexHomogeneousLocation:at:CC3Mesh
- setVertexIndex:at:CC3Mesh
- setVertexLocation:at:CC3Mesh
- setVertexMatrixIndex:forVertexUnit:at:CC3Mesh
- setVertexMatrixIndices:at:CC3Mesh
- setVertexNormal:at:CC3Mesh
- setVertexPointSize:at:CC3Mesh
- setVertexTangent:at:CC3Mesh
- setVertexTexCoord2F:at:CC3Mesh
- setVertexTexCoord2F:at:forTextureUnit:CC3Mesh
- setVertexTexCoord2F:forTextureUnit:at:CC3Mesh
- setVertexWeight:forBoneInfluence:at:CC3Mesh
- setVertexWeight:forVertexUnit:at:CC3Mesh
- setVertexWeights:at:CC3Mesh
shouldCacheFacesCC3Mesh
shouldIncludeInDeepCopyCC3Identifiable
shouldInterleaveVerticesCC3Mesh
tagCC3Identifiable
textureCoordinatesArrayCountCC3Mesh
- textureCoordinatesForTextureUnit:CC3Mesh
textureRectangleCC3Mesh
- textureRectangleForTextureUnit:CC3Mesh
- updateGLBuffersCC3Mesh
- updateGLBuffersStartingAt:forLength:CC3Mesh
- updatePointSizesGLBufferCC3Mesh
- updateVertexBitangentsGLBufferCC3Mesh
- updateVertexBoneIndicesGLBufferCC3Mesh
- updateVertexBoneWeightsGLBufferCC3Mesh
- updateVertexColorsGLBufferCC3Mesh
- updateVertexIndicesGLBufferCC3Mesh
- updateVertexLocationsGLBufferCC3Mesh
- updateVertexNormalsGLBufferCC3Mesh
- updateVertexStrideCC3Mesh
- updateVertexTangentsGLBufferCC3Mesh
- updateVertexTextureCoordinatesGLBufferCC3Mesh
- updateVertexTextureCoordinatesGLBufferForTextureUnit:CC3Mesh
userDataCC3Identifiable
- vertexArrayForSemantic:at:CC3Mesh
- vertexBitangentAt:CC3Mesh
vertexBitangentsCC3Mesh
vertexBoneCountCC3Mesh
- vertexBoneIndexForBoneInfluence:at:CC3Mesh
vertexBoneIndexTypeCC3Mesh
vertexBoneIndicesCC3Mesh
- vertexBoneIndicesAt:CC3Mesh
vertexBoneWeightsCC3Mesh
- vertexBoneWeightsAt:CC3Mesh
- vertexColor4BAt:CC3Mesh
- vertexColor4FAt:CC3Mesh
vertexColorsCC3Mesh
vertexColorTypeCC3Mesh
vertexContentTypesCC3Mesh
vertexCountCC3Mesh
- vertexCountFromFaceCount:CC3Mesh
- vertexHomogeneousLocationAt:CC3Mesh
- vertexIndexAt:CC3Mesh
vertexIndexCountCC3Mesh
- vertexIndexCountFromFaceCount:CC3Mesh
vertexIndicesCC3Mesh
- vertexLocationAt:CC3Mesh
vertexLocationsCC3Mesh
- vertexMatrixIndexForVertexUnit:at:CC3Mesh
- vertexMatrixIndicesAt:CC3Mesh
- vertexNormalAt:CC3Mesh
vertexNormalsCC3Mesh
- vertexPointSizeAt:CC3Mesh
vertexPointSizesCC3Mesh
vertexStrideCC3Mesh
- vertexTangentAt:CC3Mesh
vertexTangentsCC3Mesh
- vertexTexCoord2FAt:CC3Mesh
- vertexTexCoord2FAt:forTextureUnit:CC3Mesh
- vertexTexCoord2FForTextureUnit:at:CC3Mesh
vertexTextureCoordinatesCC3Mesh
- vertexWeightForBoneInfluence:at:CC3Mesh
- vertexWeightForVertexUnit:at:CC3Mesh
- vertexWeightsAt:CC3Mesh