v2.0.2
CC3OpenGLFixedPipeline Member List

This is the complete list of members for CC3OpenGLFixedPipeline, including all inherited members.

__deprecatedCC3OpenGL
- __deprecatedCC3Identifiable
- activateClientTextureUnit:CC3OpenGL
- activateMatrixStack:CC3OpenGL
- activatePaletteMatrixStack:CC3OpenGL
- activateTextureUnit:CC3OpenGL
- alignFor2DDrawingWithVisitor:CC3OpenGL
- alignFor3DDrawingWithVisitor:CC3OpenGL
- allocateStorageForRenderbuffer:withSize:andFormat:andSamples:CC3OpenGL
- asWeakReference<CC3Object>
- attachShader:toShaderProgram:CC3OpenGL
- bindBuffer:toTarget:CC3OpenGL
- bindFog:withVisitor:CC3OpenGL
- bindFramebuffer:CC3OpenGL
- bindMesh:withVisitor:CC3OpenGL
- bindRenderbuffer:CC3OpenGL
- bindRenderbuffer:toFrameBuffer:asAttachment:CC3OpenGL
- bindTexture2D:face:mipmapLevel:toFrameBuffer:asAttachment:CC3OpenGL
- bindTexture:toTarget:at:CC3OpenGL
- bindVertexArrayObject:CC3OpenGL
- bindVertexAttribute:withVisitor:CC3OpenGL
- bindVertexContent:withSize:withType:withStride:withShouldNormalize:toAttributeAt:CC3OpenGL
- captureOpenGLFrameCC3OpenGL
- checkFramebufferStatus:CC3OpenGL
- clearBuffers:CC3OpenGL
- clearOpenGLResourceCachesCC3OpenGL
- clearTextureBinding:CC3OpenGL
- clearUnboundVertexAttributesCC3OpenGL
- compileShader:from:sourceCodeStrings:CC3OpenGL
- compileShader:fromSourceCodeStrings:CC3OpenGL
contextCC3OpenGL
- copyCC3Identifiable
- copyAsClass:CC3Identifiable
- copyUserDataFrom:CC3Identifiable
- copyWithName:CC3Identifiable
- copyWithName:asClass:CC3Identifiable
- copyWithZone:withName:CC3Identifiable
- copyWithZone:withName:asClass:CC3Identifiable
- createShader:CC3OpenGL
- createShaderProgramCC3OpenGL
- defaultShaderPreambleCC3OpenGL
+ delegateCC3OpenGLstatic
- deleteBuffer:CC3OpenGL
- deleteFramebuffer:CC3OpenGL
- deleteRenderbuffer:CC3OpenGL
- deleteShader:CC3OpenGL
- deleteShaderProgram:CC3OpenGL
- deleteTexture:CC3OpenGL
deletionDelayCC3OpenGL
- deriveNameFrom:CC3Identifiable
- deriveNameFrom:usingSuffix:CC3Identifiable
- detachShader:fromShaderProgram:CC3OpenGL
- disableTexturingAt:CC3OpenGL
- disableTexturingFrom:CC3OpenGL
- discard:attachments:fromFramebuffer:CC3OpenGL
- drawIndicies:ofLength:andType:as:CC3OpenGL
- drawVerticiesAs:startingAt:withLength:CC3OpenGL
- dumpTextureBindingsCC3OpenGL
- enable2DVertexAttributesCC3OpenGL
- enableAlphaTesting:CC3OpenGL
- enableBlend:CC3OpenGL
- enableBoundVertexAttributesCC3OpenGL
- enableClipPlane:at:CC3OpenGL
- enableColorLogicOp:CC3OpenGL
- enableColorMaterial:CC3OpenGL
- enableCullFace:CC3OpenGL
- enableDepthTest:CC3OpenGL
- enableDither:CC3OpenGL
- enableFog:CC3OpenGL
- enableLight:at:CC3OpenGL
- enableLighting:CC3OpenGL
- enableLineSmoothing:CC3OpenGL
- enableMatrixPalette:CC3OpenGL
- enableMultisampling:CC3OpenGL
- enableNormalize:CC3OpenGL
- enablePointSmoothing:CC3OpenGL
- enablePointSpriteCoordReplace:at:CC3OpenGL
- enablePointSprites:CC3OpenGL
- enablePolygonOffset:CC3OpenGL
- enableRescaleNormal:CC3OpenGL
- enableSampleAlphaToCoverage:CC3OpenGL
- enableSampleAlphaToOne:CC3OpenGL
- enableSampleCoverage:CC3OpenGL
- enableScissorTest:CC3OpenGL
- enableShaderPointSize:CC3OpenGL
- enableStencilTest:CC3OpenGL
- enableTexturing:inTarget:at:CC3OpenGL
- enableTwoSidedLighting:CC3OpenGL
- enableVertexAttribute:at:CC3OpenGL
extensionsCC3OpenGL
- finishCC3OpenGL
- flushCC3OpenGL
- fragmentShaderVarPrecision:CC3OpenGL
- fragmentShaderVarRangeMax:CC3OpenGL
- fragmentShaderVarRangeMin:CC3OpenGL
- fullDescriptionCC3Identifiable
- generateBufferCC3OpenGL
- generateFramebufferCC3OpenGL
- generateMipmapForTarget:at:CC3OpenGL
- generateRenderbufferCC3OpenGL
- generateTextureCC3OpenGL
- getFloat:CC3OpenGL
- getInteger:CC3OpenGL
- getIntegerParameter:forShader:CC3OpenGL
- getIntegerParameter:forShaderProgram:CC3OpenGL
- getLogForShader:CC3OpenGL
- getLogForShaderProgram:CC3OpenGL
- getRenderbufferParameterInteger:CC3OpenGL
- getShaderProgramWasLinked:CC3OpenGL
- getShaderWasCompiled:CC3OpenGL
- getSourceCodeForShader:CC3OpenGL
- getString:CC3OpenGL
- initCC3Identifiable
- initAtIndex:fromPODResource:CC3Identifiable(PVRPOD)
- initUserDataCC3Identifiable
- initWithName:CC3Identifiable
- initWithTag:CC3Identifiable
- initWithTag:withName:CC3Identifiable
- insertEventMarker:CC3OpenGL
- insertEventMarkerC:CC3OpenGL
+ instanceCountCC3Identifiablestatic
isRenderingContextCC3OpenGL
+ isRenderThreadCC3OpenGLstatic
- linkShaderProgram:CC3OpenGL
- loadBufferTarget:withData:ofLength:forUse:CC3OpenGL
- loadModelviewMatrix:CC3OpenGL
- loadPaletteMatrix:at:CC3OpenGL
- loadProjectionMatrix:CC3OpenGL
- loadTexureImage:intoTarget:onMipmapLevel:withSize:withFormat:withType:withByteAlignment:at:CC3OpenGL
- loadTexureSubImage:intoTarget:onMipmapLevel:intoRectangle:withFormat:withType:withByteAlignment:at:CC3OpenGL
maxCubeMapTextureSizeCC3OpenGL
maxNumberOfBoneInfluencesPerVertexCC3OpenGL
maxNumberOfClipPlanesCC3OpenGL
maxNumberOfFragmentShaderUniformVectorsCC3OpenGL
maxNumberOfLightsCC3OpenGL
maxNumberOfPaletteMatricesCC3OpenGL
maxNumberOfPixelSamplesCC3OpenGL
maxNumberOfShaderProgramVaryingVectorsCC3OpenGL
maxNumberOfTextureUnitsCC3OpenGL
maxNumberOfVertexAttributesCC3OpenGL
maxNumberOfVertexShaderUniformVectorsCC3OpenGL
maxRenderbufferSizeCC3OpenGL
maxTextureSizeCC3OpenGL
- maxTextureSizeForTarget:CC3OpenGL
nameCC3Identifiable
nameSuffixCC3Identifiable
- nextTagCC3Identifiable
podIndexCC3Identifiable(PVRPOD)
- popGroupMarkerCC3OpenGL
- popModelviewMatrixStackCC3OpenGL
- popProjectionMatrixStackCC3OpenGL
- populateFrom:CC3Identifiable
- populateShaderProgramVariable:CC3OpenGL
- pushGroupMarker:CC3OpenGL
- pushGroupMarkerC:CC3OpenGL
- pushModelviewMatrixStackCC3OpenGL
- pushProjectionMatrixStackCC3OpenGL
- readPixelsIn:fromFramebuffer:into:CC3OpenGL
- releaseShaderCompilerCC3OpenGL
+ renderThreadCC3OpenGLstatic
+ resetTagAllocationCC3Identifiablestatic
- resolveMultisampleFramebuffer:intoFramebuffer:CC3OpenGL
- resolveWeakReference<CC3Object>
- setAlphaFunc:reference:CC3OpenGL
- setBlendFuncSrc:dst:CC3OpenGL
- setBlendFuncSrcRGB:dstRGB:srcAlpha:dstAlpha:CC3OpenGL
- setClearColor:CC3OpenGL
- setClearDepth:CC3OpenGL
- setClearStencil:CC3OpenGL
- setColor:CC3OpenGL
- setColorMask:CC3OpenGL
- setCullFace:CC3OpenGL
- setDebugLabel:forBuffer:CC3OpenGL
- setDebugLabel:forFramebuffer:CC3OpenGL
- setDebugLabel:forObject:ofType:CC3OpenGL
- setDebugLabel:forRenderbuffer:CC3OpenGL
- setDebugLabel:forShader:CC3OpenGL
- setDebugLabel:forShaderProgram:CC3OpenGL
- setDebugLabel:forTexture:CC3OpenGL
- setDebugLabel:forVertexArray:CC3OpenGL
+ setDelegate:CC3OpenGLstatic
- setDepthFunc:CC3OpenGL
- setDepthMask:CC3OpenGL
- setFogColor:CC3OpenGL
- setFogDensity:CC3OpenGL
- setFogEnd:CC3OpenGL
- setFogHint:CC3OpenGL
- setFogMode:CC3OpenGL
- setFogStart:CC3OpenGL
- setFrontFace:CC3OpenGL
- setGenerateMipmapHint:CC3OpenGL
- setLightAmbientColor:at:CC3OpenGL
- setLightAttenuation:at:CC3OpenGL
- setLightDiffuseColor:at:CC3OpenGL
- setLightPosition:at:CC3OpenGL
- setLightSpecularColor:at:CC3OpenGL
- setLineSmoothingHint:CC3OpenGL
- setLineWidth:CC3OpenGL
- setMaterialAmbientColor:CC3OpenGL
- setMaterialDiffuseColor:CC3OpenGL
- setMaterialEmissionColor:CC3OpenGL
- setMaterialShininess:CC3OpenGL
- setMaterialSpecularColor:CC3OpenGL
- setOpOnStencilFail:onDepthFail:onDepthPass:CC3OpenGL
- setPerspectiveCorrectionHint:CC3OpenGL
- setPixelPackingAlignment:CC3OpenGL
- setPixelUnpackingAlignment:CC3OpenGL
- setPointSize:CC3OpenGL
- setPointSizeAttenuation:CC3OpenGL
- setPointSizeFadeThreshold:CC3OpenGL
- setPointSizeMaximum:CC3OpenGL
- setPointSizeMinimum:CC3OpenGL
- setPointSmoothingHint:CC3OpenGL
- setPolygonOffsetFactor:units:CC3OpenGL
- setSceneAmbientLightColor:CC3OpenGL
- setScissor:CC3OpenGL
- setShadeModel:CC3OpenGL
- setShaderProgramUniformValue:CC3OpenGL
- setSpotlightCutoffAngle:at:CC3OpenGL
- setSpotlightDirection:at:CC3OpenGL
- setSpotlightFadeExponent:at:CC3OpenGL
- setStencilFunc:reference:mask:CC3OpenGL
- setStencilMask:CC3OpenGL
- setTextureEnvColor:at:CC3OpenGL
- setTextureEnvMode:at:CC3OpenGL
- setTextureHorizWrapFunc:inTarget:at:CC3OpenGL
- setTextureMagnifyFunc:inTarget:at:CC3OpenGL
- setTextureMinifyFunc:inTarget:at:CC3OpenGL
- setTextureVertWrapFunc:inTarget:at:CC3OpenGL
- setViewport:CC3OpenGL
shaderProgramPrewarmerCC3OpenGL
+ sharedGLCC3OpenGLstatic
shouldIncludeInDeepCopyCC3Identifiable
- supportsExtension:CC3OpenGL
tagCC3Identifiable
+ terminateOpenGLCC3OpenGLstatic
- unbindBufferTarget:CC3OpenGL
- updateBufferTarget:withData:startingAt:forLength:CC3OpenGL
userDataCC3Identifiable
- useShaderProgram:CC3OpenGL
- vertexShaderVarPrecision:CC3OpenGL
- vertexShaderVarRangeMax:CC3OpenGL
- vertexShaderVarRangeMin:CC3OpenGL