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CC3OpenGLFixedPipeline Member List
This is the complete list of members for
CC3OpenGLFixedPipeline
, including all inherited members.
__deprecated
CC3OpenGL
-
__deprecated
CC3Identifiable
-
activateClientTextureUnit:
CC3OpenGL
-
activateMatrixStack:
CC3OpenGL
-
activatePaletteMatrixStack:
CC3OpenGL
-
activateTextureUnit:
CC3OpenGL
-
alignFor2DDrawingWithVisitor:
CC3OpenGL
-
alignFor3DDrawingWithVisitor:
CC3OpenGL
-
allocateStorageForRenderbuffer:withSize:andFormat:andSamples:
CC3OpenGL
-
asWeakReference
<CC3Object>
-
attachShader:toShaderProgram:
CC3OpenGL
-
bindBuffer:toTarget:
CC3OpenGL
-
bindFog:withVisitor:
CC3OpenGL
-
bindFramebuffer:
CC3OpenGL
-
bindMesh:withVisitor:
CC3OpenGL
-
bindRenderbuffer:
CC3OpenGL
-
bindRenderbuffer:toFrameBuffer:asAttachment:
CC3OpenGL
-
bindTexture2D:face:mipmapLevel:toFrameBuffer:asAttachment:
CC3OpenGL
-
bindTexture:toTarget:at:
CC3OpenGL
-
bindVertexArrayObject:
CC3OpenGL
-
bindVertexAttribute:withVisitor:
CC3OpenGL
-
bindVertexContent:withSize:withType:withStride:withShouldNormalize:toAttributeAt:
CC3OpenGL
-
captureOpenGLFrame
CC3OpenGL
-
checkFramebufferStatus:
CC3OpenGL
-
clearBuffers:
CC3OpenGL
-
clearOpenGLResourceCaches
CC3OpenGL
-
clearTextureBinding:
CC3OpenGL
-
clearUnboundVertexAttributes
CC3OpenGL
-
compileShader:from:sourceCodeStrings:
CC3OpenGL
-
compileShader:fromSourceCodeStrings:
CC3OpenGL
context
CC3OpenGL
-
copy
CC3Identifiable
-
copyAsClass:
CC3Identifiable
-
copyUserDataFrom:
CC3Identifiable
-
copyWithName:
CC3Identifiable
-
copyWithName:asClass:
CC3Identifiable
-
copyWithZone:withName:
CC3Identifiable
-
copyWithZone:withName:asClass:
CC3Identifiable
-
createShader:
CC3OpenGL
-
createShaderProgram
CC3OpenGL
-
defaultShaderPreamble
CC3OpenGL
+
delegate
CC3OpenGL
static
-
deleteBuffer:
CC3OpenGL
-
deleteFramebuffer:
CC3OpenGL
-
deleteRenderbuffer:
CC3OpenGL
-
deleteShader:
CC3OpenGL
-
deleteShaderProgram:
CC3OpenGL
-
deleteTexture:
CC3OpenGL
deletionDelay
CC3OpenGL
-
deriveNameFrom:
CC3Identifiable
-
deriveNameFrom:usingSuffix:
CC3Identifiable
-
detachShader:fromShaderProgram:
CC3OpenGL
-
disableTexturingAt:
CC3OpenGL
-
disableTexturingFrom:
CC3OpenGL
-
discard:attachments:fromFramebuffer:
CC3OpenGL
-
drawIndicies:ofLength:andType:as:
CC3OpenGL
-
drawVerticiesAs:startingAt:withLength:
CC3OpenGL
-
dumpTextureBindings
CC3OpenGL
-
enable2DVertexAttributes
CC3OpenGL
-
enableAlphaTesting:
CC3OpenGL
-
enableBlend:
CC3OpenGL
-
enableBoundVertexAttributes
CC3OpenGL
-
enableClipPlane:at:
CC3OpenGL
-
enableColorLogicOp:
CC3OpenGL
-
enableColorMaterial:
CC3OpenGL
-
enableCullFace:
CC3OpenGL
-
enableDepthTest:
CC3OpenGL
-
enableDither:
CC3OpenGL
-
enableFog:
CC3OpenGL
-
enableLight:at:
CC3OpenGL
-
enableLighting:
CC3OpenGL
-
enableLineSmoothing:
CC3OpenGL
-
enableMatrixPalette:
CC3OpenGL
-
enableMultisampling:
CC3OpenGL
-
enableNormalize:
CC3OpenGL
-
enablePointSmoothing:
CC3OpenGL
-
enablePointSpriteCoordReplace:at:
CC3OpenGL
-
enablePointSprites:
CC3OpenGL
-
enablePolygonOffset:
CC3OpenGL
-
enableRescaleNormal:
CC3OpenGL
-
enableSampleAlphaToCoverage:
CC3OpenGL
-
enableSampleAlphaToOne:
CC3OpenGL
-
enableSampleCoverage:
CC3OpenGL
-
enableScissorTest:
CC3OpenGL
-
enableShaderPointSize:
CC3OpenGL
-
enableStencilTest:
CC3OpenGL
-
enableTexturing:inTarget:at:
CC3OpenGL
-
enableTwoSidedLighting:
CC3OpenGL
-
enableVertexAttribute:at:
CC3OpenGL
extensions
CC3OpenGL
-
finish
CC3OpenGL
-
flush
CC3OpenGL
-
fragmentShaderVarPrecision:
CC3OpenGL
-
fragmentShaderVarRangeMax:
CC3OpenGL
-
fragmentShaderVarRangeMin:
CC3OpenGL
-
fullDescription
CC3Identifiable
-
generateBuffer
CC3OpenGL
-
generateFramebuffer
CC3OpenGL
-
generateMipmapForTarget:at:
CC3OpenGL
-
generateRenderbuffer
CC3OpenGL
-
generateTexture
CC3OpenGL
-
getFloat:
CC3OpenGL
-
getInteger:
CC3OpenGL
-
getIntegerParameter:forShader:
CC3OpenGL
-
getIntegerParameter:forShaderProgram:
CC3OpenGL
-
getLogForShader:
CC3OpenGL
-
getLogForShaderProgram:
CC3OpenGL
-
getRenderbufferParameterInteger:
CC3OpenGL
-
getShaderProgramWasLinked:
CC3OpenGL
-
getShaderWasCompiled:
CC3OpenGL
-
getSourceCodeForShader:
CC3OpenGL
-
getString:
CC3OpenGL
-
init
CC3Identifiable
-
initAtIndex:fromPODResource:
CC3Identifiable(PVRPOD)
-
initUserData
CC3Identifiable
-
initWithName:
CC3Identifiable
-
initWithTag:
CC3Identifiable
-
initWithTag:withName:
CC3Identifiable
-
insertEventMarker:
CC3OpenGL
-
insertEventMarkerC:
CC3OpenGL
+
instanceCount
CC3Identifiable
static
isRenderingContext
CC3OpenGL
+
isRenderThread
CC3OpenGL
static
-
linkShaderProgram:
CC3OpenGL
-
loadBufferTarget:withData:ofLength:forUse:
CC3OpenGL
-
loadModelviewMatrix:
CC3OpenGL
-
loadPaletteMatrix:at:
CC3OpenGL
-
loadProjectionMatrix:
CC3OpenGL
-
loadTexureImage:intoTarget:onMipmapLevel:withSize:withFormat:withType:withByteAlignment:at:
CC3OpenGL
-
loadTexureSubImage:intoTarget:onMipmapLevel:intoRectangle:withFormat:withType:withByteAlignment:at:
CC3OpenGL
maxCubeMapTextureSize
CC3OpenGL
maxNumberOfBoneInfluencesPerVertex
CC3OpenGL
maxNumberOfClipPlanes
CC3OpenGL
maxNumberOfFragmentShaderUniformVectors
CC3OpenGL
maxNumberOfLights
CC3OpenGL
maxNumberOfPaletteMatrices
CC3OpenGL
maxNumberOfPixelSamples
CC3OpenGL
maxNumberOfShaderProgramVaryingVectors
CC3OpenGL
maxNumberOfTextureUnits
CC3OpenGL
maxNumberOfVertexAttributes
CC3OpenGL
maxNumberOfVertexShaderUniformVectors
CC3OpenGL
maxRenderbufferSize
CC3OpenGL
maxTextureSize
CC3OpenGL
-
maxTextureSizeForTarget:
CC3OpenGL
name
CC3Identifiable
nameSuffix
CC3Identifiable
-
nextTag
CC3Identifiable
podIndex
CC3Identifiable(PVRPOD)
-
popGroupMarker
CC3OpenGL
-
popModelviewMatrixStack
CC3OpenGL
-
popProjectionMatrixStack
CC3OpenGL
-
populateFrom:
CC3Identifiable
-
populateShaderProgramVariable:
CC3OpenGL
-
pushGroupMarker:
CC3OpenGL
-
pushGroupMarkerC:
CC3OpenGL
-
pushModelviewMatrixStack
CC3OpenGL
-
pushProjectionMatrixStack
CC3OpenGL
-
readPixelsIn:fromFramebuffer:into:
CC3OpenGL
-
releaseShaderCompiler
CC3OpenGL
+
renderThread
CC3OpenGL
static
+
resetTagAllocation
CC3Identifiable
static
-
resolveMultisampleFramebuffer:intoFramebuffer:
CC3OpenGL
-
resolveWeakReference
<CC3Object>
-
setAlphaFunc:reference:
CC3OpenGL
-
setBlendFuncSrc:dst:
CC3OpenGL
-
setBlendFuncSrcRGB:dstRGB:srcAlpha:dstAlpha:
CC3OpenGL
-
setClearColor:
CC3OpenGL
-
setClearDepth:
CC3OpenGL
-
setClearStencil:
CC3OpenGL
-
setColor:
CC3OpenGL
-
setColorMask:
CC3OpenGL
-
setCullFace:
CC3OpenGL
-
setDebugLabel:forBuffer:
CC3OpenGL
-
setDebugLabel:forFramebuffer:
CC3OpenGL
-
setDebugLabel:forObject:ofType:
CC3OpenGL
-
setDebugLabel:forRenderbuffer:
CC3OpenGL
-
setDebugLabel:forShader:
CC3OpenGL
-
setDebugLabel:forShaderProgram:
CC3OpenGL
-
setDebugLabel:forTexture:
CC3OpenGL
-
setDebugLabel:forVertexArray:
CC3OpenGL
+
setDelegate:
CC3OpenGL
static
-
setDepthFunc:
CC3OpenGL
-
setDepthMask:
CC3OpenGL
-
setFogColor:
CC3OpenGL
-
setFogDensity:
CC3OpenGL
-
setFogEnd:
CC3OpenGL
-
setFogHint:
CC3OpenGL
-
setFogMode:
CC3OpenGL
-
setFogStart:
CC3OpenGL
-
setFrontFace:
CC3OpenGL
-
setGenerateMipmapHint:
CC3OpenGL
-
setLightAmbientColor:at:
CC3OpenGL
-
setLightAttenuation:at:
CC3OpenGL
-
setLightDiffuseColor:at:
CC3OpenGL
-
setLightPosition:at:
CC3OpenGL
-
setLightSpecularColor:at:
CC3OpenGL
-
setLineSmoothingHint:
CC3OpenGL
-
setLineWidth:
CC3OpenGL
-
setMaterialAmbientColor:
CC3OpenGL
-
setMaterialDiffuseColor:
CC3OpenGL
-
setMaterialEmissionColor:
CC3OpenGL
-
setMaterialShininess:
CC3OpenGL
-
setMaterialSpecularColor:
CC3OpenGL
-
setOpOnStencilFail:onDepthFail:onDepthPass:
CC3OpenGL
-
setPerspectiveCorrectionHint:
CC3OpenGL
-
setPixelPackingAlignment:
CC3OpenGL
-
setPixelUnpackingAlignment:
CC3OpenGL
-
setPointSize:
CC3OpenGL
-
setPointSizeAttenuation:
CC3OpenGL
-
setPointSizeFadeThreshold:
CC3OpenGL
-
setPointSizeMaximum:
CC3OpenGL
-
setPointSizeMinimum:
CC3OpenGL
-
setPointSmoothingHint:
CC3OpenGL
-
setPolygonOffsetFactor:units:
CC3OpenGL
-
setSceneAmbientLightColor:
CC3OpenGL
-
setScissor:
CC3OpenGL
-
setShadeModel:
CC3OpenGL
-
setShaderProgramUniformValue:
CC3OpenGL
-
setSpotlightCutoffAngle:at:
CC3OpenGL
-
setSpotlightDirection:at:
CC3OpenGL
-
setSpotlightFadeExponent:at:
CC3OpenGL
-
setStencilFunc:reference:mask:
CC3OpenGL
-
setStencilMask:
CC3OpenGL
-
setTextureEnvColor:at:
CC3OpenGL
-
setTextureEnvMode:at:
CC3OpenGL
-
setTextureHorizWrapFunc:inTarget:at:
CC3OpenGL
-
setTextureMagnifyFunc:inTarget:at:
CC3OpenGL
-
setTextureMinifyFunc:inTarget:at:
CC3OpenGL
-
setTextureVertWrapFunc:inTarget:at:
CC3OpenGL
-
setViewport:
CC3OpenGL
shaderProgramPrewarmer
CC3OpenGL
+
sharedGL
CC3OpenGL
static
shouldIncludeInDeepCopy
CC3Identifiable
-
supportsExtension:
CC3OpenGL
tag
CC3Identifiable
+
terminateOpenGL
CC3OpenGL
static
-
unbindBufferTarget:
CC3OpenGL
-
updateBufferTarget:withData:startingAt:forLength:
CC3OpenGL
userData
CC3Identifiable
-
useShaderProgram:
CC3OpenGL
-
vertexShaderVarPrecision:
CC3OpenGL
-
vertexShaderVarRangeMax:
CC3OpenGL
-
vertexShaderVarRangeMin:
CC3OpenGL
© 2010 - 2014 The Brenwill Workshop Ltd.