v2.0.2
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CC3ShaderProgram Member List
This is the complete list of members for
CC3ShaderProgram
, including all inherited members.
+
__deprecated
CC3ShaderProgram
static
CC3Identifiable::__deprecated
CC3Identifiable
+
addProgram:
CC3ShaderProgram
static
-
asWeakReference
<CC3Object>
-
attributeAtLocation:
CC3ShaderProgram
attributeCount
CC3ShaderProgram
-
attributeForSemantic:
CC3ShaderProgram
-
attributeForSemantic:at:
CC3ShaderProgram
-
attributeNamed:
CC3ShaderProgram
attributes
CC3ShaderProgram
-
bindWithVisitor:
CC3ShaderProgram
-
constructorDescription
CC3ShaderProgram
-
copy
CC3Identifiable
-
copyAsClass:
CC3Identifiable
-
copyUserDataFrom:
CC3Identifiable
-
copyWithName:
CC3Identifiable
-
copyWithName:asClass:
CC3Identifiable
-
copyWithZone:withName:
CC3Identifiable
-
copyWithZone:withName:asClass:
CC3Identifiable
+
defaultShouldAllowDefaultVariableValues
CC3ShaderProgram
static
-
deriveNameFrom:
CC3Identifiable
-
deriveNameFrom:usingSuffix:
CC3Identifiable
fragmentShader
CC3ShaderProgram
-
fullDescription
CC3ShaderProgram
+
getProgramNamed:
CC3ShaderProgram
static
-
init
CC3Identifiable
-
initAtIndex:fromPODResource:
CC3Identifiable(PVRPOD)
-
initFromVertexShaderFile:andFragmentShaderFile:
CC3ShaderProgram
-
initUserData
CC3Identifiable
-
initWithName:
CC3Identifiable
-
initWithSemanticDelegate:fromVertexShaderFile:andFragmentShaderFile:
CC3ShaderProgram
-
initWithSemanticDelegate:withVertexShader:andFragmentShader:
CC3ShaderProgram
-
initWithTag:
CC3Identifiable
-
initWithTag:withName:
CC3Identifiable
-
initWithVertexShader:andFragmentShader:
CC3ShaderProgram
+
instanceCount
CC3Identifiable
static
+
isPreloading
CC3ShaderProgram
static
-
link
CC3ShaderProgram
+
loadedProgramsDescription
CC3ShaderProgram
static
-
markSceneScopeDirty
CC3ShaderProgram
maxAttributeNameLength
CC3ShaderProgram
maxUniformNameLength
CC3ShaderProgram
name
CC3Identifiable
nameSuffix
CC3Identifiable
-
nextTag
CC3Identifiable
podIndex
CC3Identifiable(PVRPOD)
-
populateDrawScopeUniformsWithVisitor:
CC3ShaderProgram
-
populateFrom:
CC3Identifiable
-
populateNodeScopeUniformsWithVisitor:
CC3ShaderProgram
-
populateSceneScopeUniformsWithVisitor:
CC3ShaderProgram
-
populateVertexAttributesWithVisitor:
CC3ShaderProgram
-
prewarm
CC3ShaderProgram
+
programFromVertexShaderFile:andFragmentShaderFile:
CC3ShaderProgram
static
programID
CC3ShaderProgram
+
programNameFromVertexShaderName:andFragmentShaderName:
CC3ShaderProgram
static
+
programWithSemanticDelegate:fromVertexShaderFile:andFragmentShaderFile:
CC3ShaderProgram
static
+
programWithSemanticDelegate:withVertexShader:andFragmentShader:
CC3ShaderProgram
static
+
programWithVertexShader:andFragmentShader:
CC3ShaderProgram
static
-
remove
CC3ShaderProgram
+
removeAllPrograms
CC3ShaderProgram
static
+
removeProgram:
CC3ShaderProgram
static
+
removeProgramNamed:
CC3ShaderProgram
static
-
resetGLState
CC3ShaderProgram
+
resetTagAllocation
CC3Identifiable
static
-
resolveWeakReference
<CC3Object>
semanticDelegate
CC3ShaderProgram
+
setDefaultShouldAllowDefaultVariableValues:
CC3ShaderProgram
static
+
setIsPreloading:
CC3ShaderProgram
static
+
setProgramMatcher:
CC3ShaderProgram
static
+
setShaderMatcher:
CC3ShaderProgram
static
+
setShouldAutomaticallyPreloadMatchingPureColorPrograms:
CC3ShaderProgram
static
+
shaderMatcher
CC3ShaderProgram
static
shouldAllowDefaultVariableValues
CC3ShaderProgram
+
shouldAutomaticallyPreloadMatchingPureColorPrograms
CC3ShaderProgram
static
shouldIncludeInDeepCopy
CC3Identifiable
tag
CC3Identifiable
texture2DCount
CC3ShaderProgram
texture2DStart
CC3ShaderProgram
textureCubeCount
CC3ShaderProgram
textureCubeStart
CC3ShaderProgram
textureLightProbeCount
CC3ShaderProgram
textureLightProbeStart
CC3ShaderProgram
-
uniformAtLocation:
CC3ShaderProgram
uniformCount
CC3ShaderProgram
-
uniformForSemantic:
CC3ShaderProgram
-
uniformForSemantic:at:
CC3ShaderProgram
-
uniformNamed:
CC3ShaderProgram
uniforms
CC3ShaderProgram
uniformStorageElementCount
CC3ShaderProgram
userData
CC3Identifiable
vertexShader
CC3ShaderProgram
wasLoadedFromFile
CC3ShaderProgram
-
willBeginDrawingScene
CC3ShaderProgram
+
willBeginDrawingScene
CC3ShaderProgram
static
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