#import "CC3Texture.h"
#import "CCProtocols.h"
#import "CC3NodeVisitor.h"
#import "CC3ShaderContext.h"
Classes | |
class | CC3Material |
Variables | |
static const ccColor4F | kCC3DefaultMaterialColorAmbient = { 0.2f, 0.2f, 0.2f, 1.0f } |
static const ccColor4F | kCC3DefaultMaterialColorDiffuse = { 0.8f, 0.8f, 0.8f, 1.0f } |
static const ccColor4F | kCC3DefaultMaterialColorEmission = { 0.0f, 0.0f, 0.0f, 1.0f } |
static const ccColor4F | kCC3DefaultMaterialColorSpecular = { 0.0f, 0.0f, 0.0f, 1.0f } |
static const GLfloat | kCC3DefaultMaterialReflectivity = 0.0f |
static const GLfloat | kCC3DefaultMaterialShininess = 0.0f |
static const GLfloat | kCC3MaximumMaterialShininess = 128.0f |
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static |
Default material color under ambient lighting.
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static |
Default material color under diffuse lighting.
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static |
Default emissive material color.
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static |
Default material color under specular lighting.
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static |
Default material reflectivity.
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static |
Default material shininess.
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static |
Maximum material shininess allowed by OpenGL ES.