#import "CC3Texture.h"
Classes | |
class | CC3EnvironmentMapTexture |
protocol | <CC3FramebufferAttachment> |
class | CC3GLFramebuffer |
class | CC3GLRenderbuffer |
protocol | <CC3RenderSurface> |
protocol | <CC3RenderSurfaceAttachment> |
class | CC3SceneDrawingSurfaceManager |
class | CC3SurfaceManager |
class | CC3SurfaceSection |
class | CC3TextureFramebufferAttachment |
class | CC3ViewSurfaceManager |
Functions | |
NSString * | CC3FramebufferAttachmentName (CC3GLFramebuffer *framebuffer, GLenum attachment) |
GLenum | CC3TexelFormatFromRenderbufferColorFormat (GLenum rbFormat) |
GLenum | CC3TexelFormatFromRenderbufferDepthFormat (GLenum rbFormat) |
GLenum | CC3TexelTypeFromRenderbufferColorFormat (GLenum rbFormat) |
GLenum | CC3TexelTypeFromRenderbufferDepthFormat (GLenum rbFormat) |
NSString* CC3FramebufferAttachmentName | ( | CC3GLFramebuffer * | framebuffer, |
GLenum | attachment | ||
) |
Returns a string combination of the framebuffer name and the attachment type, or nil if the framebuffer does not have name.
GLenum CC3TexelFormatFromRenderbufferColorFormat | ( | GLenum | rbFormat) |
Returns the texture format that matches the specified color renderbuffer format.
Use this function along with the CC3TexelTypeFromRenderBufferColorFormat to determine the format and type of texture to create to match the specified renderbuffer format.
GLenum CC3TexelFormatFromRenderbufferDepthFormat | ( | GLenum | rbFormat) |
Returns the texture format that matches the specified depth renderbuffer format.
Use this function along with the CC3TexelTypeFromRenderBufferColorFormat to determine the format and type of texture to create to match the specified renderbuffer format.
GLenum CC3TexelTypeFromRenderbufferColorFormat | ( | GLenum | rbFormat) |
Returns the texture type that matches the specified color renderbuffer format.
Use this function along with the CC3TexelFormatFromRenderBufferColorFormat to determine the format and type of texture to create to match the specified renderbuffer format.
GLenum CC3TexelTypeFromRenderbufferDepthFormat | ( | GLenum | rbFormat) |
Returns the texture type that matches the specified depth renderbuffer format.
Use this function along with the CC3TexelFormatFromRenderBufferColorFormat to determine the format and type of texture to create to match the specified renderbuffer format.