#import <CC3OSExtensions.h>
Class Methods | |
| (NSBundle *) | + cocos3dResourcesBundle |
| (NSString *) | + cocos3dResourcesBundlePath |
| (void) | + setCocos3dResourcesBundlePath: |
Extension category to support Cocos3D functionality.
| + (NSBundle*) cocos3dResourcesBundle |
Returns the bundle containing the resources for the Cocos3D static library, including the default GLSL shader code files.
The location of this bundle is specified by the class-side cocos3dResourceBundlePath property.
| + (NSString*) cocos3dResourcesBundlePath |
Returns a string representing the path to the Cocos3D resource bundle, relative to the main application bundle resources directory.
The initial value of this property is "Cocos3DResources.bundle".
| + (void) setCocos3dResourcesBundlePath: | (NSString *) | bundlePath |
Sets a string representing the path to the Cocos3D resource bundle, relative to the main application bundle resources directory.
The initial value of this property is "Cocos3DResources.bundle".