#import <CC3Actions.h>
CC3ActionAnimationBlendingFadeTrackTo fades the animation blending weight of an animation track in the target CC3Node from its current value to an end value.
This allows the animation track to be faded in or out smoothly.
+ (id) actionWithDuration: |
|
(CCTime) |
t |
onTrack: |
|
(GLuint) |
trackID |
blendingWeight: |
|
(GLfloat) |
blendingWeight |
|
|
| |
Allocates and initializes an autoreleased instance to fade the animation blending weight of the specified animation track on the target node to the specified value, over the specified time duration.
- (id) initWithDuration: |
|
(CCTime) |
t |
onTrack: |
|
(GLuint) |
trackID |
blendingWeight: |
|
(GLfloat) |
blendingWeight |
|
|
| |
Initializes this instance to fade the animation blending weight of the specified animation track on the target node to the specified value, over the specified time duration.
The animation track on which the animation runs.
The documentation for this class was generated from the following file: