#import <CC3Actions.h>
CC3ActionRemove immediately removes a CC3Node from the scene, by invoking the remove method of the CC3Node.
This action can be used as part of a CCActionSequence to remove a node after some other kind of action has completed. For example, you might create a CCActionSequence containing a CCActionFadeOut and a CC3ActionRemove, to fade a node away and then remove it from the scene.