#import <CC3PVRTexture.h>
The representation of a PVR texture that has been loaded into the GL engine.
This class is used for all 2D and cube-map textures loaded from a PVR file type.
This class is part of a class-cluster under the parent CC3Texture class. Although you can invoke an instance creation method on this class directly, you will more commonly invoke them on the CC3Texture class instead. The creation and initialization methods will ensure that the correct subclass for the texture type, and in some cases, the texture file type, is created and returned. Because of this class-cluster structure, be aware that the class of the instance returned by an instance creation or initialization method may be different than the receiver of that method.
|
readwritenonatomicassign |
PVR textures cannot be flipped after loading.
This property is overridden so that changes are ignored, and to always return NO.
|
readwritenonatomicassign |
PVR textures cannot be flipped after loading.
This property is overridden so that changes are ignored, and to always return NO.