v2.0.2
Instance Methods | List of all members
CC3MeshNode(DeprecatedParametricShapes) Category Reference

Instance Methods

(void) - populateAsCenteredRectangleWithSize:andTessellation:withTexture:invertTexture:
 
(void) - populateAsCenteredRectangleWithSize:withTexture:invertTexture:
 
(void) - populateAsCenteredTexturedRectangleWithSize:
 
(void) - populateAsCenteredTexturedRectangleWithSize:andTessellation:
 
(void) - populateAsRectangleWithSize:andPivot:
 
(void) - populateAsRectangleWithSize:andPivot:andTessellation:
 
(void) - populateAsRectangleWithSize:andPivot:andTessellation:withTexture:invertTexture:
 
(void) - populateAsRectangleWithSize:andPivot:withTexture:invertTexture:
 
(void) - populateAsTexturedBox:
 
(void) - populateAsTexturedBox:withCorner:
 
(void) - populateAsTexturedRectangleWithSize:andPivot:
 
(void) - populateAsTexturedRectangleWithSize:andPivot:andTessellation:
 

Method Documentation

- (void) populateAsCenteredRectangleWithSize: (CGSize)  rectSize
andTessellation: (CC3Tessellation divsPerAxis
withTexture: (CC3Texture *)  texture
invertTexture: (BOOL)  __deprecated 
Deprecated:
Use the populateAsCenteredRectangleWithSize:andTessellation: method instead, and then use the texture property of this node to set the texture.

Extends class CC3MeshNode.

- (void) populateAsCenteredRectangleWithSize: (CGSize)  rectSize
withTexture: (CC3Texture *)  texture
invertTexture: (BOOL)  __deprecated 
Deprecated:
Use the populateAsCenteredRectangleWithSize: method instead, and then use the texture property of this node to set the texture.

Extends class CC3MeshNode.

- (void) populateAsCenteredTexturedRectangleWithSize: (CGSize)  __deprecated
Deprecated:
Use populateAsCenteredRectangleWithSize:, as it creates a rectangular mesh that can be covered with either a texture or a solid color.

Extends class CC3MeshNode.

- (void) populateAsCenteredTexturedRectangleWithSize: (CGSize)  rectSize
andTessellation: (CC3Tessellation __deprecated 
Deprecated:
Use populateAsCenteredRectangleWithSize:andTessellation:, as it creates a rectangular mesh that can be covered with either a texture or a solid color.

Extends class CC3MeshNode.

- (void) populateAsRectangleWithSize: (CGSize)  rectSize
andPivot: (CGPoint)  __deprecated 
Deprecated:
Renamed to populateAsRectangleWithSize:andRelativeOrigin:.

Extends class CC3MeshNode.

- (void) populateAsRectangleWithSize: (CGSize)  rectSize
andPivot: (CGPoint)  pivot
andTessellation: (CC3Tessellation __deprecated 
Deprecated:
Renamed to populateAsRectangleWithSize:andRelativeOrigin:andTessellation.

Extends class CC3MeshNode.

- (void) populateAsRectangleWithSize: (CGSize)  rectSize
andPivot: (CGPoint)  pivot
andTessellation: (CC3Tessellation divsPerAxis
withTexture: (CC3Texture *)  texture
invertTexture: (BOOL)  __deprecated 
Deprecated:
Use the populateAsCenteredRectangleWithSize:andRelativeOrigin:andTessellation: method instead, and then use the texture property of this node to set the texture.

Extends class CC3MeshNode.

- (void) populateAsRectangleWithSize: (CGSize)  rectSize
andPivot: (CGPoint)  pivot
withTexture: (CC3Texture *)  texture
invertTexture: (BOOL)  __deprecated 
Deprecated:
Use the populateAsRectangleWithSize:andRelativeOrigin: method instead, and then use the texture property of this node to set the texture.

Extends class CC3MeshNode.

- (void) populateAsTexturedBox: (CC3Box __deprecated
Deprecated:
Use populateAsSolidBox:, as it creates a box mesh that can be covered with either a texture or a solid color.

Extends class CC3MeshNode.

- (void) populateAsTexturedBox: (CC3Box box
withCorner: (CGPoint)  __deprecated 
Deprecated:
Renamed to populateAsSolidBox:withCorner:.

Extends class CC3MeshNode.

- (void) populateAsTexturedRectangleWithSize: (CGSize)  rectSize
andPivot: (CGPoint)  __deprecated 
Deprecated:
Use populateAsRectangleWithSize:andRelativeOrigin:, as it creates a rectangular mesh that can be covered with either a texture or a solid color.

Extends class CC3MeshNode.

- (void) populateAsTexturedRectangleWithSize: (CGSize)  rectSize
andPivot: (CGPoint)  pivot
andTessellation: (CC3Tessellation __deprecated 
Deprecated:
Use populateAsRectangleWithSize:andRelativeOrigin:andTessellation:, as it creates a rectangular mesh that can be covered with either a texture or a solid color.

Extends class CC3MeshNode.


The documentation for this category was generated from the following file: