v2.0.2
CC3UniformlyEvolvingMeshParticle Member List

This is the complete list of members for CC3UniformlyEvolvingMeshParticle, including all inherited members.

colorCC3ParticleBase
color4BCC3ParticleBase
color4FCC3ParticleBase
emitterCC3MeshParticle
firstVertexIndexOffset<CC3MeshParticleProtocol>
firstVertexOffset<CC3MeshParticleProtocol>
forwardDirectionCC3MeshParticle
globalLocationCC3ParticleBase
hasColorCC3ParticleBase
hasVertexColorsCC3MeshParticle
hasVertexIndices<CC3CommonVertexArrayParticleProtocol>
hasVertexLocationsCC3MeshParticle
hasVertexNormalsCC3MeshParticle
hasVertexTextureCoordinatesCC3MeshParticle
- initCC3ParticleBase
isColorDirtyCC3MeshParticle
isTransformDirtyCC3MeshParticle
isTransformRigidCC3ScalableMeshParticle
isUniformlyScaledLocallyCC3ScalableMeshParticle
CC3MortalMeshParticle::lifeSpan<CC3MortalParticleProtocol>
CC3SprayParticleProtocol-p::lifeSpan<CC3MortalParticleProtocol>
CC3MortalMeshParticle::locationCC3MeshParticle
CC3SprayParticleProtocol-p::location<CC3UniformlyMovingParticleProtocol>
- markColorDirtyCC3MeshParticle
- markTransformDirtyCC3MeshParticle
opacityCC3ParticleBase
+ particleCC3ParticleBasestatic
- populateFrom:CC3ParticleBase
quaternionCC3MeshParticle
referenceUpDirectionCC3MeshParticle
- removeCC3ParticleBase
rightDirectionCC3MeshParticle
- rotateBy:CC3MeshParticle
- rotateByAngle:aroundAxis:CC3MeshParticle
- rotateByQuaternion:CC3MeshParticle
rotationCC3MeshParticle
rotationAngleCC3MeshParticle
rotationAxisCC3MeshParticle
rotatorCC3MeshParticle
scaleCC3ScalableMeshParticle
- setTextureRectangle:forTextureUnit:CC3MeshParticle
- setVertexColor4B:at:CC3MeshParticle
- setVertexColor4F:at:CC3MeshParticle
- setVertexHomogeneousLocation:at:CC3MeshParticle
- setVertexIndex:at:CC3MeshParticle
- setVertexLocation:at:CC3MeshParticle
- setVertexNormal:at:CC3MeshParticle
- setVertexTexCoord2F:at:CC3MeshParticle
- setVertexTexCoord2F:forTextureUnit:at:CC3MeshParticle
templateMesh<CC3MeshParticleProtocol>
textureRectangleCC3MeshParticle
CC3MortalMeshParticle::timeToLive<CC3MortalParticleProtocol>
CC3SprayParticleProtocol-p::timeToLive<CC3MortalParticleProtocol>
- transformVertexColorsCC3MeshParticle
- transformVerticesCC3MeshParticle
- translateBy:CC3MeshParticle
uniformScaleCC3ScalableMeshParticle
- updateBeforeTransform:CC3SprayMeshParticle
upDirectionCC3MeshParticle
velocity<CC3UniformlyMovingParticleProtocol>
- vertexColor4BAt:CC3MeshParticle
- vertexColor4FAt:CC3MeshParticle
vertexCount<CC3CommonVertexArrayParticleProtocol>
- vertexHomogeneousLocationAt:CC3MeshParticle
- vertexIndexAt:CC3MeshParticle
vertexIndexCount<CC3CommonVertexArrayParticleProtocol>
vertexIndexRange<CC3CommonVertexArrayParticleProtocol>
- vertexLocationAt:CC3MeshParticle
- vertexNormalAt:CC3MeshParticle
vertexRange<CC3CommonVertexArrayParticleProtocol>
- vertexTexCoord2FAt:CC3MeshParticle
- vertexTexCoord2FForTextureUnit:at:CC3MeshParticle