#import <CC3Mesh.h>
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CC3BarycentricWeights | barycentricLocation |
GLfloat | distance |
CC3Face | face |
GLuint | faceIndex |
CC3Plane | facePlane |
CC3Vector | location |
BOOL | wasBackFace: 1 |
Represents a point of intersection on the mesh.
This might represent an intersection point between this mesh and a ray or another mesh.
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The location of the intersection, in barycentric coordinates.
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The distance from the startLocation of the ray to the intersection location.
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The face that was intersected.
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The index of the face that was intersected.
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The plane equation of the face that was intersected.
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The location of the intersection, in local cartesian coordinates.
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Indicates whether the intersected originated on the back side of the face.
Useful for ray intersections.