Classes | |
class | CC3FaceArray |
struct | CC3FaceNeighbours |
class | CC3Mesh |
struct | CC3MeshIntersection |
Macros | |
#define | kCC3FaceNoNeighbour ((GLuint)~0) |
Enumerations | |
enum | CC3VertexContent { kCC3VertexContentNone = 0, kCC3VertexContentLocation = 1 << 0, kCC3VertexContentNormal = 1 << 1, kCC3VertexContentTangent = 1 << 2, kCC3VertexContentBitangent = 1 << 3, kCC3VertexContentColor = 1 << 4, kCC3VertexContentTextureCoordinates = 1 << 5, kCC3VertexContentPointSize = 1 << 6, kCC3VertexContentBoneWeights = 1 << 7, kCC3VertexContentBoneIndices = 1 << 8, __deprecated = kCC3VertexContentBoneWeights, __deprecated = kCC3VertexContentBoneWeights } |
Functions | |
static CC3MeshIntersection * | CC3NearestMeshIntersection (CC3MeshIntersection *meshHits, NSUInteger hitCount) |
static NSString * | NSStringFromCC3FaceNeighbours (CC3FaceNeighbours faceNeighbours) |
static NSString * | NSStringFromCC3MeshIntersection (CC3MeshIntersection mi) |
NSString * | NSStringFromCC3VertexContent (CC3VertexContent vtxContent) |
#define kCC3FaceNoNeighbour ((GLuint)~0) |
Indicates that a face has no neighbour over a particular edge.
enum CC3VertexContent |
This enum defines the components of a bitwise-OR of flags enumerating the types of vertex content contained within a mesh.
Valid components of this type include biwise-OR combinations of the the values in this enum.
An absence of any bitwise-OR components in a CC3VertexContent is represented by kCC3VertexContentNone.
All valid meshes must contain a kCC3VertexContentLocation, and a meshes will raise an assertion if an attempt is made to set the vertex content without that component.
Enumerator | |
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kCC3VertexContentNone |
Bitwise-OR component of CC3VertexContent variables that indicates an absence of any vertex content. |
kCC3VertexContentLocation |
Bitwise-OR component of CC3VertexContent variables that indicates each vertex contains location information. Vertices must always include location info. |
kCC3VertexContentNormal |
Bitwise-OR component of CC3VertexContent variables that indicates each vertex contains normal information. This component is required if and only if the mesh is to interact with light sources. |
kCC3VertexContentTangent |
Bitwise-OR component of CC3VertexContent variables that indicates each vertex contains tangent information. This component is required if and only if the mesh is using tangent-space bump-mapping. |
kCC3VertexContentBitangent |
Bitwise-OR component of CC3VertexContent variables that indicates each vertex contains bitangent information. This component is optionally included when the mesh is using tangent-space bump-mapping. |
kCC3VertexContentColor |
Bitwise-OR component of CC3VertexContent variables that indicates each vertex contains color information. This component is required if and only if each vertex on the mesh will have its own color. If this component is not included, all vertices in the mesh will have the color specified by the coloring properties of the material of the mesh node. |
kCC3VertexContentTextureCoordinates |
Bitwise-OR component of CC3VertexContent variables that indicates each vertex maps to a position on a texture. This component is required if and only if the mesh is covered by a texture. |
kCC3VertexContentPointSize |
Bitwise-OR component of CC3VertexContent variables that indicates each vertex contains point size information. This component is required if and only if the vertices are part of a point pariticle mesh, and each particle will have its own size. If this component is not included in a point particle mesh, all particles will have the same size. |
kCC3VertexContentBoneWeights |
Bitwise-OR component of CC3VertexContent variables that indicates each vertex contains a series of weights to allow the vertex to be manipulated by a series of weighted bones. This component is required if and only if the mesh is a vertex skinned mesh. This component requires that the kCC3VertexContentBoneIndices also be specified. |
kCC3VertexContentBoneIndices |
Bitwise-OR component of CC3VertexContent variables that indicates each vertex contains a series of bone indices to allow the vertex to be manipulated by a series of weighted bones. This component is required if and only if the mesh is a vertex skinned mesh. This component requires that the kCC3VertexContentBoneWeights also be specified. |
__deprecated |
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__deprecated |
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inlinestatic |
Returns a pointer to the CC3MeshIntersection structure contained within the specified array of CC3MeshIntersection structures that has the smallest distance component.
The hitCount parameter indicates the size of the meshHits array. Returns NULL if hitCount is zero.
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inlinestatic |
Returns a string description of the specified CC3FaceNeighbours struct.
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inlinestatic |
Returns a string description of the specified CC3MeshIntersection struct.
NSString* NSStringFromCC3VertexContent | ( | CC3VertexContent | vtxContent) |
Returns a string description of the specified vertex content components.