v2.0.2
Classes | Variables
CC3Light.h File Reference
#import "CC3Node.h"
#import "CC3MeshNode.h"

Classes

class  CC3CameraShadowVolume
 
class  CC3Light
 
class  CC3LightCameraBridgeVolume
 
category  CC3Node(CC3Light)
 
class  CC3ShadowCastingVolume
 
protocol  <CC3ShadowProtocol>
 

Variables

static const
CC3AttenuationCoefficients 
kCC3DefaultLightAttenuationCoefficients = {1.0, 0.0, 0.0}
 
static const ccColor4F kCC3DefaultLightColorAmbient = { 0.0, 0.0, 0.0, 1.0 }
 
static const ccColor4F kCC3DefaultLightColorDiffuse = { 1.0, 1.0, 1.0, 1.0 }
 
static const ccColor4F kCC3DefaultLightColorSpecular = { 1.0, 1.0, 1.0, 1.0 }
 
static const GLfloat kCC3SpotCutoffNone = 180.0f
 

Variable Documentation

const CC3AttenuationCoefficients kCC3DefaultLightAttenuationCoefficients = {1.0, 0.0, 0.0}
static

Default light attenuation coefficients.

const ccColor4F kCC3DefaultLightColorAmbient = { 0.0, 0.0, 0.0, 1.0 }
static

Default ambient light color.

const ccColor4F kCC3DefaultLightColorDiffuse = { 1.0, 1.0, 1.0, 1.0 }
static

Default diffuse light color.

const ccColor4F kCC3DefaultLightColorSpecular = { 1.0, 1.0, 1.0, 1.0 }
static

Default specular light color.

const GLfloat kCC3SpotCutoffNone = 180.0f
static

Constant indicating that the light is not directional.