#import <CC3Light.h>

Properties | |
| CC3Vector | bottomLeft |
| CC3Plane | bottomPlane |
| CC3Vector | bottomRight |
| CC3Plane | farPlane |
| CC3Plane | leftPlane |
| CC3Plane | nearPlane |
| CC3Plane | rightPlane |
| CC3Vector | topLeft |
| CC3Plane | topPlane |
| CC3Vector | topRight |
Properties inherited from CC3LightCameraBridgeVolume | |
| GLuint | vertexCount |
Properties inherited from CC3BoundingVolume | |
| BOOL | isDirty |
| GLuint | planeCount |
| CC3Plane * | planes |
| BOOL | shouldIgnoreRayIntersection |
| BOOL | shouldLogIntersectionMisses |
| BOOL | shouldLogIntersections |
| GLuint | vertexCount |
| CC3Vector * | vertices |
Additional Inherited Members | |
Instance Methods inherited from CC3BoundingVolume | |
| (BOOL) | - doesIntersect: |
| (BOOL) | - doesIntersectConvexHullOf:planes: |
| (BOOL) | - doesIntersectConvexHullOf:planes:from: |
| (BOOL) | - doesIntersectLocation: |
| (BOOL) | - doesIntersectRay: |
| (BOOL) | - doesIntersectSphere: |
| (BOOL) | - doesIntersectSphere:from: |
| (NSString *) | - fullDescription |
| (CC3Vector) | - globalLocationOfGlobalRayIntesection: |
| (BOOL) | - isInFrontOfPlane: |
| (void) | - markDirty |
| (void) | - populateFrom: |
Instance Methods inherited from <CC3NodeTransformListenerProtocol> | |
| (void) | - nodeWasTransformed: |
Class Methods inherited from CC3BoundingVolume | |
| (id) | + boundingVolume |
A bounding volume that encloses a pyramidal volume between the view plane (near clipping plane) of the camera, and a light.
Nodes that intersect this volume will cast a shadow from that light across the camera. The shadow volume of nodes that cast a shadow across the camera view plane are rendered differently than shadow volumes for nodes that do not cast their shadow across the camera.
The camera shadow volume is a type of bounding volume and therefore supports methods for testing whether locations, rays, shapes, and other bounding volumes intersect its volume.
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readnonatomicassign |
The frustum vertex on the near clipping plane of the camera, at the intersection of the bottom and left sides.
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readnonatomicassign |
The clip plane at the bottom of this frustum, in global coordinates.
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readnonatomicassign |
The frustum vertex on the near clipping plane of the camera, at the intersection of the bottom and right sides.
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readnonatomicassign |
The clip plane at the far end of this frustum, in global coordinates.
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readnonatomicassign |
The clip plane at the left side of this frustum, in global coordinates.
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readnonatomicassign |
The clip plane at the near end of this frustum, in global coordinates.
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readnonatomicassign |
The clip plane at the right side of this frustum, in global coordinates.
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readnonatomicassign |
The frustum vertex on the near clipping plane of the camera, at the intersection of the top and left sides.
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readnonatomicassign |
The clip plane at the top of this frustum, in global coordinates.
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readnonatomicassign |
The frustum vertex on the near clipping plane of the camera, at the intersection of the top and right sides.