#import <CC3Camera.h>
Instance Methods  
(void)   __deprecated 
(BOOL)   doesIntersectPointAt: 
(BOOL)   doesIntersectSphereAt:withRadius: 
(void)   populateFrom:andAspect:andNearClip:andFarClip: 
(void)   populateRight:andTop:andNear:andFar: 
Instance Methods inherited from CC3BoundingVolume  
(BOOL)   doesIntersect: 
(BOOL)   doesIntersectConvexHullOf:planes: 
(BOOL)   doesIntersectConvexHullOf:planes:from: 
(BOOL)   doesIntersectLocation: 
(BOOL)   doesIntersectRay: 
(BOOL)   doesIntersectSphere: 
(BOOL)   doesIntersectSphere:from: 
(NSString *)   fullDescription 
(CC3Vector)   globalLocationOfGlobalRayIntesection: 
(BOOL)   isInFrontOfPlane: 
(void)   markDirty 
(void)   populateFrom: 
Class Methods  
(id)  + frustum 
Class Methods inherited from CC3BoundingVolume  
(id)  + boundingVolume 
Properties  
CC3Matrix *viewMatrix  __deprecated 
CC3Matrix *modelviewMatrix  __deprecated 
GLfloat  bottom 
CC3Plane  bottomPlane 
CC3Camera *  camera 
GLfloat  far 
CC3Vector  farBottomLeft 
CC3Vector  farBottomRight 
CC3Plane  farPlane 
CC3Vector  farTopLeft 
CC3Vector  farTopRight 
CC3Matrix *  finiteProjectionMatrix 
CC3Matrix *  infiniteProjectionMatrix 
BOOL  isUsingParallelProjection 
GLfloat  left 
CC3Plane  leftPlane 
GLfloat  near 
CC3Vector  nearBottomLeft 
CC3Vector  nearBottomRight 
CC3Plane  nearPlane 
CC3Vector  nearTopLeft 
CC3Vector  nearTopRight 
GLfloat  right 
CC3Plane  rightPlane 
GLfloat  top 
CC3Plane  topPlane 
Properties inherited from CC3BoundingVolume  
BOOL  isDirty 
GLuint  planeCount 
CC3Plane *  planes 
BOOL  shouldIgnoreRayIntersection 
BOOL  shouldLogIntersectionMisses 
BOOL  shouldLogIntersections 
GLuint  vertexCount 
CC3Vector *  vertices 
Represents a camera's frustum.
Each CC3Camera instance contains an instance of this class.
Each frustum has four sides: top, bottom, left and right, and has two caps: near and far. These sides and caps are represented as six planes.
The frustum is a truncated pyramid that has the location of the camera as the pyrimid apex. This frustum manages and populates the projection matrix used by the camera, and builds its planes from a combination of that projection matrix and the camera's modelview matrix.
The frustum is a type of bounding volume and therefore supports methods for testing whether locations, rays, shapes, and other bounding volumes intersect the volume of the frustum.
 (void) __deprecated 
 (BOOL) doesIntersectPointAt:  (CC3Vector)  __deprecated 
 (BOOL) doesIntersectSphereAt:  (CC3Vector)  aLocation  
withRadius:  (GLfloat)  __deprecated  
+ (id) frustum 
Allocates and initializes an autoreleased instance.
 (void) populateFrom:  (GLfloat)  fieldOfView  
andAspect:  (GLfloat)  aspect  
andNearClip:  (GLfloat)  nearClip  
andFarClip:  (GLfloat)  __deprecated  
Sets the six frustum clipping planes and the projectionMatrix from the specified view parameters.
The aspect parameter indicates the width/height ratio of the viewport. The field of view angle is applied to the narrower dimension, to ensure that overall perspective are consistent across a simple transposition of the viewport dimensions (ie a rotation of the viewport by 90 degrees).
 (void) populateRight:  (GLfloat)  right  
andTop:  (GLfloat)  top  
andNear:  (GLfloat)  near  
andFar:  (GLfloat)  far  
Sets the six frustum clipping planes and the projectionMatrix from the specified measurements.
The left and bottom measurements are set to the negated right and top measurements, respectively.

readnonatomicstrong 

readnonatomicstrong 

readnonatomicassign 
The distance from view center to the bottom of this frustum at the near clipping plane.

readnonatomicassign 
The clip plane at the bottom of this frustum, in global coordinates.

readwritenonatomicassign 
The camera whose frustum this is.
This linkback property is set automatically when this frustum is set into the frustum property of the camera. Usually the application should never set this property directly.
This is a weak reference to avoid a retain cycle between the camera and the frustum.

readnonatomicassign 
The distance to the far end of this frustum.

readnonatomicassign 
Returns the location of the far bottom left corner of this frustum, in the global coordinate system.

readnonatomicassign 
Returns the location of the far bottom right corner of this frustum, in the global coordinate system.

readnonatomicassign 
The clip plane at the far end of this frustum, in global coordinates.

readnonatomicassign 
Returns the location of the far top left corner of this frustum, in the global coordinate system.

readnonatomicassign 
Returns the location of the far top right corner of this frustum, in the global coordinate system.

readnonatomicstrong 
A finite projection matrix with the far end at the distance given by the far property.

readnonatomicstrong 
An infinite projection matrix with the far end at infinity.

readwritenonatomicassign 
Indicates whether this frustum uses parallel projection.
If this value is set to NO, the projection matrix will be configured for perspective projection, which is typical for 3D scenes. If this value is set to YES, the projection matrix will be configured for orthographic projection.
The initial value of this property is NO, indicating that perspective projection will be used.

readnonatomicassign 
The distance from view center to the left edge of this frustum at the near clipping plane.

readnonatomicassign 
The clip plane at the left side of this frustum, in global coordinates.

readnonatomicassign 
The distance to the near end of this frustum.

readnonatomicassign 
Returns the location of the near bottom left corner of this frustum, in the global coordinate system.

readnonatomicassign 
Returns the location of the near bottom right corner of this frustum, in the global coordinate system.

readnonatomicassign 
The clip plane at the near end of this frustum, in global coordinates.

readnonatomicassign 
Returns the location of the near top left corner of this frustum, in the global coordinate system.

readnonatomicassign 
Returns the location of the near top right corner of this frustum, in the global coordinate system.

readnonatomicassign 
The distance from view center to the right edge of this frustum at the near clipping plane.

readnonatomicassign 
The clip plane at the right side of this frustum, in global coordinates.

readnonatomicassign 
The distance from view center to the top of this frustum at the near clipping plane.

readnonatomicassign 
The clip plane at the top of this frustum, in global coordinates.