#import <CC3NodeVisitor.h>
Properties | |
CCTime | deltaTime |
Properties inherited from CC3NodeVisitor | |
CC3Camera * | camera |
CC3Material * | currentMaterial |
CC3Mesh * | currentMesh |
CC3MeshNode * | currentMeshNode |
CC3Node * | currentNode |
CC3ShaderProgram * | currentShaderProgram |
CC3Camera * | defaultCamera |
GLuint | lightCount |
GLuint | lightProbeCount |
CC3PerformanceStatistics * | performanceStatistics |
CC3Scene * | scene |
BOOL | shouldVisitChildren |
CC3Node * | startingNode |
GLuint | textureCount |
Additional Inherited Members | |
Instance Methods inherited from CC3NodeVisitor | |
(CC3TextureUnit *) | - currentTextureUnitAt: |
(NSString *) | - fullDescription |
(CC3Light *) | - lightAt: |
(CC3LightProbe *) | - lightProbeAt: |
(void) | - requestRemovalOf: |
(BOOL) | - visit: |
Class Methods inherited from CC3NodeVisitor | |
(id) | + visitor |
CC3NodeUpdatingVisitor is a CC3NodeVisitor that is passed to a node when it is visited during updating and transforming operations.
This visitor encapsulates the time since the previous update.
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readwritenonatomicassign |
This property gives the interval, in seconds, since the previous update.
This value can be used to create realistic real-time motion that is independent of specific frame or update rates. Depending on the setting of the maxUpdateInterval property of the CC3Scene instance, the value of this property may be clamped to an upper limit. See the description of the CC3Scene maxUpdateInterval property for more information about clamping the update interval.