#import <CC3UtilityMeshNodes.h>
CC3BoxNode is a type of CC3MeshNode that is specialized to display simple box or cube meshes.
Since a cube or box is a mesh like any other mesh, the functionality required to create and manipulate box meshes is present in the CC3MeshNode class, and if you choose, you can create and manage box meshes using that class alone. At present, CC3BoxNode exists for the most part simply to identify box meshes as such. However, in future, additional state or behaviour may be added to this class.
You can use one of the following convenience methods to aid in constructing a CC3BoxNode instance: