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CC3LightTracker Class Reference
#import <CC3TargettingNode.h>
Inheritance diagram for CC3LightTracker:
[
legend
]
Additional Inherited Members
Instance Methods inherited from
CC3Node
(void)
-
__deprecated
(void)
-
__deprecated
(void)
-
__deprecated
(void)
-
__deprecated
(void)
-
__deprecated
(void)
-
__deprecated
(void)
-
__deprecated
(void)
-
__deprecated
(void)
-
__deprecated
(void)
-
__deprecated
(id)
-
__deprecated
(void)
-
__deprecated
(void)
-
addAndLocalizeChild:
(void)
-
addAnimation:asTrack:
(GLuint)
-
addAnimationFrom:to:
(void)
-
addAnimationFrom:to:asTrack:
(GLuint)
-
addAnimationFrom:to:ofBaseTrack:
(void)
-
addAnimationFrom:to:ofBaseTrack:asTrack:
(GLuint)
-
addAnimationFromCAFFile:
(void)
-
addAnimationFromCAFFile:asTrack:
(GLuint)
-
addAnimationFromCAFFile:linkedToCSFFile:
(void)
-
addAnimationFromCAFFile:linkedToCSFFile:asTrack:
(GLuint)
-
addAnimationFromFrame:toFrame:
(void)
-
addAnimationFromFrame:toFrame:asTrack:
(GLuint)
-
addAnimationFromFrame:toFrame:ofBaseTrack:
(void)
-
addAnimationFromFrame:toFrame:ofBaseTrack:asTrack:
(GLuint)
-
addAnimationFromPODFile:
(void)
-
addAnimationFromPODFile:asTrack:
(GLuint)
-
addAnimationInResource:
(void)
-
addAnimationInResource:asTrack:
(void)
-
addAnimationState:
(void)
-
addAxesDirectionMarkers
(void)
-
addChild:
(void)
-
addContentFromPODFile:
(void)
-
addContentFromPODFile:withName:
(void)
-
addContentFromPODResourceFile:
(void)
-
addContentFromPODResourceFile:withName:
(void)
-
addDirectionMarker
(void)
-
addDirectionMarkerColored:inDirection:
(void)
-
addShadowVolumes
(void)
-
addShadowVolumesForLight:
(void)
-
addTexture:
(void)
-
addTransformListener:
(void)
-
alignInvertedTextures
(void)
-
alignTextures
(GLfloat)
-
animationBlendingWeightOnTrack:
(CCTime)
-
animationTimeOnTrack:
(NSString *)
-
appendStructureDescriptionTo:withIndent:
(void)
-
applyEffectNamed:inPFXResourceFile:
(void)
-
applyEffectNamed:inPFXResourceNamed:
(void)
-
applyLocalTransformsTo:
(
CC3Node
*)
-
asBumpMapLightTrackingWrapper
(
CC3Node
*)
-
asCameraTrackingWrapper
(
CC3Node
*)
-
asOrientingWrapper
(
CC3Node
*)
-
asTrackingWrapper
(void)
-
bindRestPose
(
CC3Box
)
-
boundingBoxRelativeTo:
(void)
-
buildTransformMatrixWithVisitor:
(void)
-
checkDrawingOrder
(void)
-
cleanupActions
(
CC3Node
*)
-
closestNodeIntersectedByGlobalRay:
(BOOL)
-
containsAnimationOnTrack:
(id)
-
copy
(id)
-
copyWithName:
(void)
-
createBoundingVolume
(void)
-
createBoundingVolumes
(void)
-
createGLBuffers
(void)
-
createSkinnedBoundingVolumes
(
CC3NodeBoundingVolume
*)
-
defaultBoundingVolume
(void)
-
deleteBoundingVolumes
(void)
-
deleteGLBuffers
(NSString *)
-
describeAnimationStateForFrames:
(NSString *)
-
describeAnimationStateForFrames:fromTime:toTime:
(NSString *)
-
describeCurrentAnimationState
(void)
-
disableAllAnimation
(void)
-
disableAllAnimationOnTrack:
(void)
-
disableAllLocationAnimation
(void)
-
disableAllQuaternionAnimation
(void)
-
disableAllScaleAnimation
(void)
-
disableAnimation
(void)
-
disableAnimationOnTrack:
(void)
-
disableLocationAnimation
(void)
-
disableQuaternionAnimation
(void)
-
disableScaleAnimation
(BOOL)
-
doesIntersectBoundingVolume:
(BOOL)
-
doesIntersectFrustum:
(BOOL)
-
doesIntersectGlobalRay:
(BOOL)
-
doesIntersectNode:
(void)
-
doNotBufferVertexBitangents
(void)
-
doNotBufferVertexBoneIndices
(void)
-
doNotBufferVertexBoneWeights
(void)
-
doNotBufferVertexColors
(void)
-
doNotBufferVertexContent
(void)
-
doNotBufferVertexIndices
(void)
-
doNotBufferVertexLocations
(void)
-
doNotBufferVertexNormals
(void)
-
doNotBufferVertexPointSizes
(void)
-
doNotBufferVertexTangents
(void)
-
doNotBufferVertexTextureCoordinates
(void)
-
drawWithVisitor:
(void)
-
enableAllAnimation
(void)
-
enableAllAnimationOnTrack:
(void)
-
enableAllLocationAnimation
(void)
-
enableAllQuaternionAnimation
(void)
-
enableAllScaleAnimation
(void)
-
enableAnimation
(void)
-
enableAnimationOnTrack:
(void)
-
enableLocationAnimation
(void)
-
enableQuaternionAnimation
(void)
-
enableScaleAnimation
(void)
-
ensureRigidSkeleton
(void)
-
establishAnimationFrameAt:
(void)
-
establishAnimationFrameAt:onTrack:
(NSArray *)
-
flatten
(void)
-
flattenInto:
(void)
-
flipNormals
(void)
-
flipTexturesHorizontally
(void)
-
flipTexturesVertically
(void)
-
freezeAllInanimatesOnTrack:
(void)
-
freezeIfInanimateOnTrack:
(CCAction *)
-
getActionByTag:
(
CC3NodeAnimation
*)
-
getAnimationOnTrack:
(
CC3NodeAnimationState
*)
-
getAnimationStateOnTrack:
(
CC3MeshNode
*)
-
getMeshNodeNamed:
(
CC3Node
*)
-
getNodeNamed:
(
CC3Node
*)
-
getNodeTagged:
(
CC3ShadowVolumeMeshNode
*)
-
getShadowVolumeForLight:
(
CC3Vector
)
-
globalLocationOfGlobalRayIntesection:
(
CC3Matrix
*)
-
globalRotationMatrix
(BOOL)
-
hasShadowVolumes
(BOOL)
-
hasShadowVolumesForLight:
(void)
-
hide
(BOOL)
-
isAnimationEnabledOnTrack:
(BOOL)
-
isDescendantOf:
(BOOL)
-
isShadowVisible
(void)
-
linkToPODNodes:
(
CC3Vector
)
-
locationOfGlobalRayIntesection:
(void)
-
markAnimationDirty
(void)
-
markBoundingVolumeDirty
(void)
-
markTransformDirty
(
PODStructPtr
)
-
nodePODStructAtIndex:fromPODResource:
(
CC3NodePuncturingVisitor
*)
-
nodesIntersectedByGlobalRay:
(void)
-
nodeWasDestroyed:
(void)
-
nodeWasTransformed:
(NSInteger)
-
numberOfRunningActions
(void)
-
pauseAllActions
(void)
-
prewarmForShadowVolumes
(void)
-
reattachBonesFrom:
(void)
-
releaseRedundantContent
(void)
-
remove
(void)
-
removeAllChildren
(void)
-
removeAllDirectionMarkers
(void)
-
removeAllTransformListeners
(void)
-
removeAnimation:
(void)
-
removeAnimationState:
(void)
-
removeAnimationTrack:
(void)
-
removeChild:
(void)
-
removeShaders
(void)
-
removeShadowVolumes
(void)
-
removeShadowVolumesForLight:
(void)
-
removeTransformListener:
(void)
-
resumeAllActions
(void)
-
retainVertexBitangents
(void)
-
retainVertexBoneIndices
(void)
-
retainVertexBoneWeights
(void)
-
retainVertexColors
(void)
-
retainVertexContent
(void)
-
retainVertexIndices
(void)
-
retainVertexLocations
(void)
-
retainVertexNormals
(void)
-
retainVertexPointSizes
(void)
-
retainVertexTangents
(void)
-
retainVertexTextureCoordinates
(void)
-
rotateBy:
(void)
-
rotateByAngle:aroundAxis:
(void)
-
rotateByAngle:aroundAxis:atLocation:
(void)
-
rotateByQuaternion:
(CCAction *)
-
runAction:
(CCAction *)
-
runAction:withTag:
(void)
-
selectShaders
(void)
-
setAnimationBlendingWeight:onTrack:
(void)
-
setSkeletalBoundingVolume:
(void)
-
show
(void)
-
stopAction:
(void)
-
stopActionByTag:
(void)
-
stopAllActions
(void)
-
touchDisableAll
(void)
-
touchEnableAll
(void)
-
trackTargetWithVisitor:
(void)
-
transformAndDrawWithVisitor:
(void)
-
translateBy:
(void)
-
updateAfterTransform:
(void)
-
updateBeforeTransform:
(void)
-
wasAdded
(void)
-
wasRemoved
Class Methods inherited from
CC3Node
(GLfloat)
+
__deprecated
(CGFloat)
+
descriptorFontSize
(ccColor4F)
+
directionMarkerColor
(id)
+
node
(id)
+
nodeAtIndex:fromPODResource:
(id)
+
nodeWithName:
(id)
+
nodeWithTag:
(id)
+
nodeWithTag:withName:
(void)
+
setDefaultScaleTolerance:
(void)
+
setDescriptorFontSize:
(void)
+
setDirectionMarkerColor:
(void)
+
setWireframeBoxColor:
(ccColor4F)
+
wireframeBoxColor
Properties inherited from
CC3Node
CC3Vector
sceneUpDirection
__deprecated
CC3Vector
worldUpDirection
__deprecated
GLfloat scaleTolerance
__deprecated
CC3TargettingConstraint
axisRestriction
__deprecated
CC3Vector
globalLightLocation
__deprecated
CC3Matrix
*transformMatrix
__deprecated
CC3Matrix
*transformMatrixInverted
__deprecated
CC3Node
*dirtiestAncestor
__deprecated
CC3Matrix
*parentGlobalTransformMatrix
__deprecated
CC3Matrix
*parentTransformMatrix
__deprecated
CC3Scene
*world
__deprecated
BOOL
shouldCleanupActionsWhenRemoved
__deprecated
BOOL shouldCleanupWhenRemoved
__deprecated
CC3Camera
*
activeCamera
ccColor4F
ambientColor
CC3NodeAnimation
*
animation
CC3NodeAnimationState
*
animationState
ccBlendFunc
blendFunc
CC3Box
boundingBox
CC3NodeBoundingVolume
*
boundingVolume
GLfloat
boundingVolumePadding
GLfloat
cameraDistanceProduct
CC3Vector
centerOfGeometry
NSArray *
children
CCColorRef
color
BOOL
containsAnimation
GLfloat
decalOffsetFactor
GLfloat
decalOffsetUnits
GLenum
depthFunction
CC3NodeDescriptor
*
descriptorNode
ccColor4F
diffuseColor
NSArray *
directionMarkers
ccColor4F
emissionColor
BOOL
expectsVerticallyFlippedTextures
CC3Vector
forwardDirection
CC3Box
globalBoundingBox
CC3Vector
globalCenterOfGeometry
CC3Vector
globalForwardDirection
CC3Vector4
globalHomogeneousPosition
CC3Vector4
globalLightPosition
CC3Vector
globalLocation
CC3Vector
globalRightDirection
CC3Vector
globalRotation
CC3Vector
globalScale
CC3Matrix
*
globalTransformMatrix
CC3Matrix
*
globalTransformMatrixInverted
CC3Vector
globalUpDirection
BOOL
hasLocalContent
BOOL
hasSoftBodyContent
BOOL
hasTarget
BOOL
isAnimationEnabled
BOOL
isBasePODNode
BOOL
isBillboard
BOOL
isCamera
BOOL
isLight
BOOL
isLightProbe
BOOL
isMeshNode
BOOL
isOpaque
BOOL
isRunning
BOOL
isScene
BOOL
isShadowVolume
BOOL
isTouchable
BOOL
isTrackingForBumpMapping
BOOL
isTransformDirty
BOOL
isTransformRigid
BOOL
isUniformlyScaledGlobally
BOOL
isUniformlyScaledLocally
GLenum
lineSmoothingHint
GLfloat
lineWidth
CC3Matrix
*
localTransformMatrix
CC3Vector
location
CC3NormalScaling
normalScalingMethod
CCOpacity
opacity
CC3Node
*
parent
CC3PerformanceStatistics
*
performanceStatistics
GLint
podContentIndex
GLint
podParentIndex
GLint
podTargetIndex
CC3Vector
projectedLocation
CGPoint
projectedPosition
CC3Quaternion
quaternion
CC3Vector
referenceUpDirection
GLfloat
reflectivity
const char *
renderStreamGroupMarker
CC3Vector
rightDirection
CC3Node
*
rootAncestor
CC3Vector
rotation
GLfloat
rotationAngle
CC3Vector
rotationAxis
CC3Rotator
*
rotator
CC3Vector
scale
CC3Scene
*
scene
CC3ShaderContext
*
shaderContext
CC3ShaderProgram
*
shaderProgram
GLfloat
shadowExpansionLimitFactor
GLushort
shadowLagCount
GLushort
shadowLagFactor
GLfloat
shadowOffsetFactor
GLfloat
shadowOffsetUnits
NSArray *
shadowVolumes
GLfloat
shadowVolumeVertexOffsetFactor
GLfloat
shininess
BOOL
shouldAddShadowVolumeEndCapsOnlyWhenNeeded
BOOL
shouldAllowTouchableWhenInvisible
BOOL
shouldApplyOpacityAndColorToMeshContent
BOOL
shouldAutoremoveWhenEmpty
BOOL
shouldAutotargetCamera
BOOL
shouldBlendAtFullOpacity
BOOL
shouldCacheFaces
BOOL
shouldCastShadows
BOOL
shouldCastShadowsWhenInvisible
BOOL
shouldCullBackFaces
BOOL
shouldCullFrontFaces
BOOL
shouldDisableDepthMask
BOOL
shouldDisableDepthTest
BOOL
shouldDrawAllBoundingVolumes
BOOL
shouldDrawAllDescriptors
BOOL
shouldDrawAllLocalContentWireframeBoxes
BOOL
shouldDrawAllWireframeBoxes
BOOL
shouldDrawBoundingVolume
BOOL
shouldDrawDescriptor
BOOL
shouldDrawInClipSpace
BOOL
shouldDrawWireframeBox
BOOL
shouldIgnoreRayIntersection
BOOL
shouldInheritTouchability
BOOL
shouldLogIntersectionMisses
BOOL
shouldLogIntersections
BOOL
shouldShadowBackFaces
BOOL
shouldShadowFrontFaces
BOOL
shouldSmoothLines
BOOL
shouldStopActionsWhenRemoved
BOOL
shouldTrackTarget
BOOL
shouldUseClockwiseFrontFaceWinding
BOOL
shouldUseFixedBoundingVolume
BOOL
shouldUseLighting
BOOL
shouldUseLightProbes
BOOL
shouldUseSmoothShading
CC3Vector
skeletalScale
CC3SoftBodyNode
*
softBodyNode
ccColor4F
specularColor
NSString *
structureDescription
CC3Node
*
target
CC3Vector
targetLocation
CC3TargettingConstraint
targettingConstraint
CC3Texture
*
texture
CC3Node
*
touchableNode
BOOL
touchEnabled
NSSet *
transformListeners
GLfloat
uniformScale
CC3Vector
upDirection
BOOL
visible
CC3WireframeBoundingBoxNode
*
wireframeBoxNode
GLint
zOrder
Detailed Description
Deprecated and functionality moved to
CC3Node
class.
Deprecated:
CC3LightTracker
is deprecated. Its former functionality has been moved into the
CC3Node
class with the isTrackingForBumpMapping property.
The documentation for this class was generated from the following file:
CC3TargettingNode.h
© 2010 - 2014 The Brenwill Workshop Ltd.