v2.0.2
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- f -
- faceArray
: CC3FaceArray
- faceArrayWithName:
: CC3FaceArray
- faceArrayWithTag:
: CC3FaceArray
- faceArrayWithTag:withName:
: CC3FaceArray
- faceAt:
: CC3Mesh
, CC3VertexLocations
, CC3MeshNode
- faceCenterAt:
: CC3Mesh
, CC3MeshNode
- faceCountFromVertexCount:
: CC3Mesh
, CC3DrawableVertexArray
, CC3MeshNode
- faceCountFromVertexIndexCount:
: CC3Mesh
, CC3DrawableVertexArray
, CC3MeshNode
- faceFromIndices:
: CC3Mesh
, CC3VertexLocations
, CC3MeshNode
- faceIndicesAt:
: CC3Mesh
, CC3DrawableVertexArray
, CC3VertexIndices
, CC3MeshNode
- faceNeighboursAt:
: CC3Mesh
, CC3MeshNode
- faceNormalAt:
: CC3Mesh
, CC3MeshNode
- facePlaneAt:
: CC3Mesh
, CC3MeshNode
- factory
: CC3ModelSampleFactory
- finalizeParticle
: <CC3ParticleProtocol>
- findFirst:globalIntersections:ofGlobalRay:acceptBackFaces:acceptBehindRay:
: CC3MeshNode
- findFirst:intersections:ofLocalRay:acceptBackFaces:acceptBehindRay:
: CC3Mesh
, CC3MeshNode
- finish
: CC3OpenGL
- flatten
: CC3Node
- flattenInto:
: CC3Node
- flipHorizontally
: CC3Texture2DContent
, CCTexture(CC3)
, CC3VertexTextureCoordinates
- flipHorizontallyTextureUnit:
: CC3Mesh
, CC3MeshNode
- flipNormals
: CC3VertexNormals
, CC3Mesh
, CC3Node
- flipTexturesHorizontally
: CC3Node
, CC3Mesh
, CC3MeshNode
- flipTexturesVertically
: CC3Mesh
, CC3MeshNode
, CC3Node
- flipVertically
: CC3Texture2DContent
, CCTexture(CC3)
, CC3VertexTextureCoordinates
- flipVerticallyTextureUnit:
: CC3Mesh
, CC3MeshNode
- flush
: CC3OpenGL
, CCRenderer
- fog
: CC3Fog
- fragmentShaderVarPrecision:
: CC3OpenGL
- fragmentShaderVarRangeMax:
: CC3OpenGL
- fragmentShaderVarRangeMin:
: CC3OpenGL
- frameInterval
: CCDirector(CC3)
- frameRate
: CCDirector(CC3)
- freezeAllInanimatesOnTrack:
: CC3Node(Animation)
, CC3Node
- freezeIfInanimateOnTrack:
: CC3Node(Animation)
, CC3Node
- frustum
: CC3Frustum
- fullDescription
: CC3ShaderContext
, CC3NodeVisitor
, CC3PerformanceStatistics
, CC3ShaderProgram
, CC3BoundingVolume
, <CC3Object>
, CC3Rotator
, CC3Identifiable
, CC3SkinSection
, <CC3ParticleProtocol>
, CC3NodeSequencer
, CC3GLSLVariable