v2.0.2
|
- c -
- cachedResourcesDescription
: CC3Resource
- cachedTexturesDescription
: CC3Texture
- calculateLocationToShowAllOf:fromDirection:withPadding:
: CC3Camera
- calculateLocationToShowAllOf:whileLookingAt:fromDirection:withPadding:
: CC3Camera
- cameraAtIndex:
: CC3PODResource
- cameraNodePODStructAtIndex:
: CC3PODResource
- cameraPODStructAtIndex:
: CC3PODResource
- captureOpenGLFrame
: CC3OpenGL
- cc2PointFromGLPoint:
: CC3Camera
- cc3AddGestureRecognizer:
: CC3Layer
- cc3ContainsTouchPoint:
: CCNode(CC3)
- cc3ConvertNodePointToUISpace:
: CCNode(CC3)
- cc3ConvertNSEventToNodeSpace:
: CCNode(CC3)
- cc3ConvertUIMovementToNodeSpace:
: CCNode(CC3)
- cc3ConvertUIPointToNodeSpace:
: CCNode(CC3)
- cc3NormalizeUIMovement:
: CCNode(CC3)
- cc3RemoveAllGestureRecognizers
: CC3Layer
- cc3RemoveGestureRecognizer:
: CC3Layer
- cc3WillConsumeTouchEventAt:
: CCNode(CC3)
- centerAt:
: CC3FaceArray
- characterSpecFor:
: CC3BitmapFontConfiguration
- checkDrawingOrder
: CC3LocalContentNode
, CC3Node
- checkFramebufferStatus:
: CC3OpenGL
- cleanupActions
: CC3Node
- clearBuffers:
: CC3OpenGL
- clearCCRenderers
: CC3NodeDrawingVisitor
- clearColorAndDepthContent
: <CC3RenderSurface>
, CC3SurfaceSection
- clearColorContent
: <CC3RenderSurface>
, CC3SurfaceSection
- clearDeformableCaches
: CC3DeformedFaceArray
- clearDepthContent
: <CC3RenderSurface>
, CC3SurfaceSection
- clearFontConfigurations
: CC3BitmapFontConfiguration
- clearGL
: CC3NodeDrawingVisitor
- clearIfTarget:
: CC3Rotator
- clearMisplacedNodes
: CC3NodeSequencerVisitor
- clearOpenGLResourceCaches
: CC3OpenGL
- clearStencilContent
: <CC3RenderSurface>
, CC3SurfaceSection
- clearTextureBinding:
: CC3OpenGL
- clearUnboundVertexAttributes
: CC3OpenGL
- close
: CC3Scene
- closeDepthTestWithVisitor:
: CC3Scene
- closestNodeIntersectedByGlobalRay:
: CC3Node
- closeWithVisitor:
: CC3Camera
- cocos3dResourcesBundle
: NSBundle(CC3)
- cocos3dResourcesBundlePath
: NSBundle(CC3)
- color4BAt:
: CC3VertexColors
- color4FAt:
: CC3VertexColors
- colorTextureSurfaceIsOpaque:
: CC3GLFramebuffer
- colorTextureSurfaceIsOpaque:withDepthAttachment:
: CC3GLFramebuffer
- colorTextureSurfaceIsOpaque:withDepthFormat:
: CC3GLFramebuffer
- colorTextureSurfaceWithPixelFormat:withPixelType:withDepthAttachment:
: CC3GLFramebuffer
- compileFromSourceCode:
: CC3Shader
- compileFromSourceCodeString:
: CC3Shader
- compileShader:from:sourceCodeStrings:
: CC3OpenGL
- compileShader:fromSourceCodeStrings:
: CC3OpenGL
- configurationFromFontFile:
: CC3BitmapFontConfiguration
- configureVariable:
: CC3ShaderSemanticsByVarName
, <CC3ShaderSemanticsDelegate>
, CC3ShaderSemanticsBase
- constructorDescription
: CC3Texture
, CC3Resource
, CC3Shader
, CC3ShaderProgram
, CC3ShaderSourceCode
- containsAnimationOnTrack:
: CC3Node(Animation)
, CC3Node
- containsVertexIndex:
: CC3SkinSection
- contentSizeChanged
: CC3Layer
- context
: CC3ShaderContext
- copy
: CC3Node
, CC3Identifiable
- copyAsClass:
: CC3GLSLVariable
, CC3Identifiable
- copyForNode:
: CC3SkinSection
- copyForNode:withZone:
: CC3SkinSection
- copyMatrix:into:
: CC3GLMatrixDeprecated
- copyUserDataFrom:
: CC3Identifiable
- copyVertexAt:from:to:
: CC3Mesh
- copyVertexIndices:from:inMesh:to:offsettingBy:
: CC3Mesh
- copyVertexIndices:from:to:offsettingBy:
: CC3Mesh
- copyVertices:from:inMesh:to:
: CC3Mesh
- copyVertices:from:to:
: CC3Mesh
, CC3VertexArray
- copyVertices:from:to:offsettingBy:
: CC3VertexIndices
- copyVertices:from:toAddress:
: CC3VertexArray
- copyVertices:from:toAddress:offsettingBy:
: CC3VertexIndices
- copyVertices:fromAddress:to:
: CC3VertexArray
- copyVertices:fromAddress:to:offsettingBy:
: CC3VertexIndices
- copyVertices:fromAddress:toAddress:
: CC3VertexArray
- copyVertices:fromAddress:toAddress:offsettingBy:
: CC3VertexIndices
- copyWithName:
: CC3Node
, CC3Identifiable
- copyWithName:asClass:
: CC3Identifiable
- copyWithZone:asClass:
: CC3GLSLVariable
- copyWithZone:withName:
: CC3Identifiable
- copyWithZone:withName:asClass:
: CC3Identifiable
- correctAnimationToSkeletalScale:
: CC3CALNode
- createBoundingVolume
: CC3Node
- createBoundingVolumes
: CC3Node
- createCGImage
: <CC3RenderSurface>
, CC3SurfaceSection
- createCGImageFrom:
: CC3SurfaceSection
, <CC3RenderSurface>
- createGLBuffer
: CC3VertexArray
- createGLBuffers
: CC3Node
, CC3Mesh
- createShader:
: CC3OpenGL
- createShaderProgram
: CC3OpenGL
- createSkinnedBoundingVolumes
: CC3Node(Skinning)
, CC3Node
- currentTextureUnitAt:
: CC3NodeVisitor