v2.0.2
|
- s -
- saveAnimationToFile:
: CC3PODResource
- saveToFile:
: CC3PODResource
, CC3Resource
- scale:by:
: CC3GLMatrixDeprecated
- scale:byX:
: CC3GLMatrixDeprecated
- scale:byY:
: CC3GLMatrixDeprecated
- scale:byZ:
: CC3GLMatrixDeprecated
- scale:uniformlyBy:
: CC3GLMatrixDeprecated
- scaleBy:
: CC3Matrix
, CC3NodeBoundingVolume
, CC3GLMatrixDeprecated
- scaleByX:
: CC3GLMatrixDeprecated
- scaleByY:
: CC3GLMatrixDeprecated
- scaleByZ:
: CC3GLMatrixDeprecated
- scaleUniformlyBy:
: CC3GLMatrixDeprecated
- scene
: CC3Scene
- scheduleUpdate
: CCNode(CC3)
- selectShaderProgram
: CC3MeshNode
- selectShaders
: CC3Node
- semanticForPFXSemanticName:
: CC3PFXShaderSemantics
, CC3PVRShamanShaderSemantics
- semanticForPVRShamanSemanticName:
: CC3PVRShamanShaderSemantics
- semanticsDelegate
: CC3ShaderSemanticsBase
- sequencer
: CC3NodeSequencer
- sequencerLocalContentOpaqueFirst
: CC3BTreeNodeSequencer
- sequencerLocalContentOpaqueFirstGroupMeshes
: CC3BTreeNodeSequencer
- sequencerLocalContentOpaqueFirstGroupTextures
: CC3BTreeNodeSequencer
- sequencerWithEvaluator:
: CC3NodeSequencer
- setAlphaFunc:reference:
: CC3OpenGL
- setAnimationBlendingWeight:onTrack:
: CC3Node(Animation)
, CC3Node
- setAutoOrthonormalizeCount:
: CC3MutableRotator
- setBlendFuncSrc:dst:
: CC3OpenGL
- setBlendFuncSrcRGB:dstRGB:srcAlpha:dstAlpha:
: CC3OpenGL
- setBoneIndex:forBoneInfluence:at:
: CC3VertexBoneIndices
- setBoneIndices:at:
: CC3VertexBoneIndices
- setBoneWeights:at:
: CC3VertexBoneWeights
- setBoolean:
: CC3GLSLUniform
- setBoolean:at:
: CC3GLSLUniform
- setBooleanVectorX:andY:
: CC3GLSLUniform
- setBooleanVectorX:andY:andZ:
: CC3GLSLUniform
- setBooleanVectorX:andY:andZ:andW:
: CC3GLSLUniform
- setBooleanVectorX:andY:andZ:andW:at:
: CC3GLSLUniform
- setBooleanVectorX:andY:andZ:at:
: CC3GLSLUniform
- setBooleanVectorX:andY:at:
: CC3GLSLUniform
- setClearColor:
: CC3OpenGL
- setClearDepth:
: CC3OpenGL
- setClearStencil:
: CC3OpenGL
- setCocos3dResourcesBundlePath:
: NSBundle(CC3)
- setColor4B:
: CC3GLSLUniform
- setColor4B:at:
: CC3VertexColors
, CC3GLSLUniform
- setColor4F:
: CC3GLSLUniform
- setColor4F:at:
: CC3VertexColors
, CC3GLSLUniform
- setColor:
: CC3OpenGL
- setColorMask:
: CC3OpenGL
- setCullFace:
: CC3OpenGL
- setDebugLabel:forBuffer:
: CC3OpenGL
- setDebugLabel:forFramebuffer:
: CC3OpenGL
- setDebugLabel:forObject:ofType:
: CC3OpenGL
- setDebugLabel:forRenderbuffer:
: CC3OpenGL
- setDebugLabel:forShader:
: CC3OpenGL
- setDebugLabel:forShaderProgram:
: CC3OpenGL
- setDebugLabel:forTexture:
: CC3OpenGL
- setDebugLabel:forVertexArray:
: CC3OpenGL
- setDefaultBlendFunc:
: CC3Material
- setDefaultExpectsVerticallyFlippedTextures:
: CC3VertexTextureCoordinates
, CC3NodesResource
, CC3Resource
- setDefaultScaleTolerance:
: CC3Node
- setDefaultSemanticDelegateClass:
: CC3PFXResource
- setDefaultShouldAllowDefaultVariableValues:
: CC3ShaderProgram
- setDefaultShouldFlipHorizontallyOnLoad:
: CC3Texture
, CC3Texture2D
, CC3TextureCube
- setDefaultShouldFlipVerticallyOnLoad:
: CC3Texture
, CC3Texture2D
, CC3TextureCube
- setDefaultShouldFreezeInanimateNodes:
: CC3NodesResource
- setDefaultShouldSwapYZ:
: CC3CAFResource
- setDefaultTextureParameters:
: CC3Texture
- setDefaultVisible:
: CC3ShadowVolumeMeshNode
- setDelegate:
: CC3OpenGL
- setDepthFunc:
: CC3OpenGL
- setDepthMask:
: CC3OpenGL
- setDescriptorFontSize:
: CC3Node
- setDirectionMarkerColor:
: CC3Node
- setDirectionMarkerMinimumLength:
: CC3DirectionMarkerNode
- setDirectionMarkerScale:
: CC3DirectionMarkerNode
- setFloat:
: CC3GLSLUniform
- setFloat:at:
: CC3GLSLUniform
- setFogColor:
: CC3OpenGL
- setFogDensity:
: CC3OpenGL
- setFogEnd:
: CC3OpenGL
- setFogHint:
: CC3OpenGL
- setFogMode:
: CC3OpenGL
- setFogStart:
: CC3OpenGL
- setFrontFace:
: CC3OpenGL
- setGenerateMipmapHint:
: CC3OpenGL
- setHomogeneousLocation:at:
: CC3VertexLocations
- setIndex:at:
: CC3VertexIndices
- setInteger:
: CC3GLSLUniform
- setInteger:at:
: CC3GLSLUniform
- setInterpolationEpsilon:
: CC3NodeAnimation
- setIntPoint:
: CC3GLSLUniform
- setIntPoint:at:
: CC3GLSLUniform
- setIntVector4:
: CC3GLSLUniform
- setIntVector4:at:
: CC3GLSLUniform
- setIntVector:
: CC3GLSLUniform
- setIntVector:at:
: CC3GLSLUniform
- setIsPreloading:
: CC3Texture
, CC3Resource
, CC3Shader
, CC3ShaderProgram
, CC3ShaderSourceCode
- setLightAmbientColor:at:
: CC3OpenGL
- setLightAttenuation:at:
: CC3OpenGL
- setLightDiffuseColor:at:
: CC3OpenGL
- setLightPoolStartIndex:
: CC3Light
- setLightPosition:at:
: CC3OpenGL
- setLightSpecularColor:at:
: CC3OpenGL
- setLineSmoothingHint:
: CC3OpenGL
- setLineWidth:
: CC3OpenGL
- setLocalContentWireframeBoxColor:
: CC3LocalContentNode
- setLocation:at:
: CC3VertexLocations
- setMaterialAmbientColor:
: CC3OpenGL
- setMaterialDiffuseColor:
: CC3OpenGL
- setMaterialEmissionColor:
: CC3OpenGL
- setMaterialShininess:
: CC3OpenGL
- setMaterialSpecularColor:
: CC3OpenGL
- setMatrix3x3:
: CC3GLSLUniform
- setMatrix3x3:at:
: CC3GLSLUniform
- setMatrix4x3:
: CC3GLSLUniform
- setMatrix4x3:at:
: CC3GLSLUniform
- setMatrix4x4:
: CC3GLSLUniform
- setMatrix4x4:at:
: CC3GLSLUniform
- setMatrixIndex:forVertexUnit:at:
: CC3VertexBoneIndices
- setMatrixIndices:at:
: CC3VertexBoneIndices
- setName:
: CCTexture(CC3)
- setNormal:at:
: CC3VertexNormals
- setOpOnStencilFail:onDepthFail:onDepthPass:
: CC3OpenGL
- setParticleSize:at:
: CC3PointParticleEmitter
, CC3PointParticleMesh
- setParticleTemplate:
: CC3MeshParticleEmitter
- setPerspectiveCorrectionHint:
: CC3OpenGL
- setPixelPackingAlignment:
: CC3OpenGL
- setPixelUnpackingAlignment:
: CC3OpenGL
- setPoint:
: CC3GLSLUniform
- setPoint:at:
: CC3GLSLUniform
- setPointSize:
: CC3OpenGL
- setPointSize:at:
: CC3VertexPointSizes
- setPointSizeAttenuation:
: CC3OpenGL
- setPointSizeFadeThreshold:
: CC3OpenGL
- setPointSizeMaximum:
: CC3OpenGL
- setPointSizeMinimum:
: CC3OpenGL
- setPointSmoothingHint:
: CC3OpenGL
- setPolygonOffsetFactor:units:
: CC3OpenGL
- setProgramMatcher:
: CC3ShaderProgram
- setQuaternion:
: CC3GLSLUniform
- setQuaternion:at:
: CC3GLSLUniform
- setSceneAmbientLightColor:
: CC3OpenGL
- setScissor:
: CC3OpenGL
- setShadeModel:
: CC3OpenGL
- setShaderMatcher:
: CC3ShaderProgram
- setShaderProgramUniformValue:
: CC3OpenGL
- setShininessExpansionFactor:
: CC3PODMaterial
- setShouldAutomaticallyPreloadMatchingPureColorPrograms:
: CC3ShaderProgram
- setShouldCacheAssociatedCCTextures:
: CC3Texture
- setShouldGenerateMipmaps:
: CC3Texture
- setSkeletalBoundingVolume:
: CC3Node
, CC3Node(Skinning)
- setSourceCodeSubsectionClass:
: CC3ShaderSourceCode
- setSpotlightCutoffAngle:at:
: CC3OpenGL
- setSpotlightDirection:at:
: CC3OpenGL
- setSpotlightFadeExponent:at:
: CC3OpenGL
- setStencilFunc:reference:mask:
: CC3OpenGL
- setStencilMask:
: CC3OpenGL
- setTangent:at:
: CC3VertexTangents
- setTexCoord2F:at:
: CC3VertexTextureCoordinates
- setTexture:forTextureUnit:
: CC3Material
, CC3MeshNode
- setTextureCoordinates:forTextureUnit:
: CC3Mesh
- setTextureEnvColor:at:
: CC3OpenGL
- setTextureEnvMode:at:
: CC3OpenGL
- setTextureHorizWrapFunc:inTarget:at:
: CC3OpenGL
- setTextureMagnifyFunc:inTarget:at:
: CC3OpenGL
- setTextureMinifyFunc:inTarget:at:
: CC3OpenGL
- setTextureRectangle:forTextureUnit:
: CC3Mesh
, CC3MeshNode
, CC3MeshParticle
- setTextureVertWrapFunc:inTarget:at:
: CC3OpenGL
- setValueFromUniform:
: CC3GLSLUniform
- setVector4:
: CC3GLSLUniform
- setVector4:at:
: CC3GLSLUniform
- setVector:
: CC3GLSLUniform
- setVector:at:
: CC3GLSLUniform
- setVertexBitangent:at:
: CC3MeshNode
, CC3Mesh
- setVertexBoneIndex:forBoneInfluence:at:
: CC3Mesh
, CC3MeshNode
- setVertexBoneIndices:at:
: CC3Mesh
, CC3MeshNode
- setVertexBoneWeights:at:
: CC3MeshNode
, CC3Mesh
- setVertexColor4B:at:
: CC3Mesh
, CC3MeshParticle
, CC3MeshNode
- setVertexColor4F:at:
: CC3MeshNode
, CC3Mesh
, CC3MeshParticle
- setVertexHomogeneousLocation:at:
: CC3MeshParticle
, CC3MeshNode
, CC3Mesh
- setVertexIndex:at:
: CC3Mesh
, CC3MeshParticle
, CC3MeshNode
- setVertexLocation:at:
: CC3MeshNode
, CC3Mesh
, CC3MeshParticle
- setVertexMatrixIndex:forVertexUnit:at:
: CC3MeshNode
, CC3Mesh
- setVertexMatrixIndices:at:
: CC3Mesh
, CC3MeshNode
- setVertexNormal:at:
: CC3MeshParticle
, CC3MeshNode
, CC3Mesh
- setVertexPointSize:at:
: CC3Mesh
- setVertexTangent:at:
: CC3Mesh
, CC3MeshNode
- setVertexTexCoord2F:at:
: CC3Mesh
, CC3MeshNode
, CC3MeshParticle
- setVertexTexCoord2F:at:forTextureUnit:
: CC3Mesh
, CC3MeshNode
- setVertexTexCoord2F:forTextureUnit:at:
: CC3MeshNode
, CC3Mesh
, CC3MeshParticle
- setVertexWeight:forBoneInfluence:at:
: CC3Mesh
, CC3MeshNode
- setVertexWeight:forVertexUnit:at:
: CC3MeshNode
, CC3Mesh
- setVertexWeights:at:
: CC3Mesh
, CC3MeshNode
- setViewport:
: CC3OpenGL
- setWeight:forBoneInfluence:at:
: CC3VertexBoneWeights
- setWeight:forVertexUnit:at:
: CC3VertexBoneWeights
- setWeights:at:
: CC3VertexBoneWeights
- setWireframeBoxColor:
: CC3Node
- shaderFromPFXShader:inPFXResource:
: CC3Shader(PFXEffects)
, CC3Shader
- shaderFromSourceCodeFile:
: CC3Shader
- shaderMatcher
: CC3ShaderProgram
- shaderNameFromFilePath:
: CC3Shader
- shaderSourceCodeFromFile:
: CC3ShaderSourceCode
- shaderSourceCodeNameFromFilePath:
: CC3ShaderSourceCode
- shaderSourceCodeWithName:fromSourceCodeString:
: CC3ShaderSourceCode
- shaderType
: CC3Shader
- shaderWithName:fromSourceCode:
: CC3Shader
- sharedBackgrounder
: CC3Backgrounder
- sharedGL
: CC3OpenGL
- sharedViewSurfaceManager
: CC3ViewSurfaceManager
- shininessExpansionFactor
: CC3PODMaterial
- shiny
: CC3Material
- shinyWhite
: CC3Material
- shouldAutomaticallyPreloadMatchingPureColorPrograms
: CC3ShaderProgram
- shouldCacheAssociatedCCTextures
: CC3Texture
- shouldGenerateMipmaps
: CC3Texture
- shouldInsertMeshNode:between:and:withVisitor:
: CC3MeshNodeArraySequencer
- shouldInsertNode:between:and:withVisitor:
: CC3NodeArraySequencer
- shouldUseForFileExtension:
: CC3STBImage
- show
: CC3Node
- skinnedBoneWithSkin:onBone:
: CC3SkinnedBone
- skinSectionForFaceIndex:
: CC3SkinMeshNode
- skinSectionForNode:
: CC3SkinSection
- skinSectionForVertexIndexAt:
: CC3SkinMeshNode
- skinSectionFromBatchAtIndex:fromSPODMesh:forNode:
: CC3PODSkinSection
- sourceCodeSubsectionClass
: CC3ShaderSourceCode
- sPODNodeDoesContainAnimation:
: CC3PODNodeAnimation
- startAnimation
: CC3ViewController
- statistics
: CC3PerformanceStatistics
- stop
: CC3ParticleEmitter
- stopAction:
: CC3Node
- stopActionByTag:
: CC3Node
- stopAllActions
: CC3Node
- stopAnimation
: CC3ViewController
- strongCacheForType:
: CC3Cache
- supportsExtension:
: CC3OpenGL
- surface
: CC3GLFramebuffer
- surfaceManager
: CC3SurfaceManager
- surfaceOnSurface:
: CC3SurfaceSection
- surfaceWithFramebufferID:
: CC3GLFramebuffer