#import <CC3UtilityMeshNodes.h>
CC3PlaneNode is a type of CC3MeshNode that is specialized to display planes and simple rectanglular meshes.
Since a plane is a mesh like any other mesh, the functionality required to create and manipulate plane meshes is present in the CC3MeshNode class, and if you choose, you can create and manage plane meshes using that class alone. Some plane-specific functionality is defined within this class.
Several convenience methods exist in the CC3MeshNode class to aid in constructing a CC3PlaneNode instance:
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readnonatomicassign |
Returns a CC3Plane structure corresponding to this plane.
This structure is built from the location vertices of three of the corners of the bounding box of the mesh.