v2.0.2
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- h -
- hasAlpha
: CC3Texture
, CCTexture(CC3)
- hasBumpMap
: CC3Material
- hasColor
: CC3ParticleBase
- hasInfiniteDepthOfField
: CC3Camera
- hasLocalContent
: CC3Node
- hasMipmap
: CC3Texture
, CCTexture(CC3)
, CC3PVRTextureContent
- hasMisplacedNodes
: CC3NodeSequencerVisitor
- hasNormal
: CC3PointParticle
- hasPremultipliedAlpha
: CC3PVRTextureContent
, CC3Texture
- hasRigidSkeleton
: CC3MeshNode
, CC3SkinSection
, CC3MeshNode(Skinning)
- hasShadows
: CC3Light
- hasSize
: CC3PointParticle
- hasSkeleton
: CC3SkinSection
, CC3MeshNode(Skinning)
, CC3MeshNode
- hasSoftBodyContent
: CC3Node(Skinning)
, CC3Node
- hasTarget
: CC3Node
- hasTextureAlpha
: CC3Material
, CC3MeshNode
- hasTextureCube
: CC3Material
- hasTexturePremultipliedAlpha
: CC3Material
, CC3MeshNode
- hasVariableFrameTiming
: CC3NodeAnimationState
, CC3NodeAnimation
- hasVertexBitangents
: CC3Mesh
- hasVertexBoneIndices
: CC3Mesh
- hasVertexBoneWeights
: CC3Mesh
- hasVertexColors
: CC3Mesh
, CC3MeshParticle
- hasVertexIndices
: <CC3CommonVertexArrayParticleProtocol>
, CC3Mesh
- hasVertexLocations
: CC3MeshParticle
, CC3Mesh
- hasVertexNormals
: CC3Mesh
, CC3MeshParticle
- hasVertexPointSizes
: CC3Mesh
- hasVertexTangents
: CC3Mesh
- hasVertexTextureCoordinates
: CC3MeshParticle
, CC3Mesh
- horizontalWrappingFunction
: CC3Texture