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- b -
backdrop :
CC3Scene
backgroundColor :
CC3PODResource
baseAnimation :
CC3NodeAnimationSegment
baseline :
CC3BitmapFontConfiguration
,
CC3BitmapLabelNode
baseSurface :
CC3SurfaceSection
billboard :
CC3Billboard
billboard3DContentScaleFactor :
CCNode(CC3Billboard)
billboardBoundingRect :
CC3Billboard
billboardCCRenderer :
CC3NodeDrawingVisitor
blendFunc :
CC3Material
,
CC3MeshNode
,
CC3Node
blendFuncAlpha :
CC3Material
blendFuncRGB :
CC3Material
blendingWeight :
CC3NodeAnimationState
bone :
CC3SkinnedBone
boneCount :
CC3SkinSection
boneNodeClass :
CC3PODResource
bones :
CC3SkinSection
bottom :
CC3Frustum
bottomLeft :
CC3CameraShadowVolume
bottomPlane :
CC3Frustum
,
CC3CameraShadowVolume
bottomRight :
CC3CameraShadowVolume
boundingBox :
CC3VertexLocations
,
CC3Mesh
,
CC3Node
,
CC3NodeBoxBoundingVolume
boundingBoxInPixels :
CCNode(CC3)
boundingVolume :
CC3Node
,
CC3Billboard
boundingVolumePadding :
CC3Node
boundingVolumes :
CC3NodeTighteningBoundingVolumeSequence
box :
CC3TouchBox
boxBoundingVolume :
CC3NodeSphereThenBoxBoundingVolume
bufferID :
CC3VertexArray
bufferTarget :
CC3VertexArray
bufferUsage :
CC3VertexArray
bytesPerPixel :
CCTexture(CC3)
bytesRemaining :
CC3DataReader
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