v2.0.2
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- p -
- padding
: CC3BitmapFontConfiguration
- parent
: CC3Node
- particleCapacityExpansionIncrement
: CC3ParticleEmitter
- particleClass
: CC3ParticleEmitter
- particleCount
: CC3ParticleEmitter
- particleIndex
: <CC3PointParticleProtocol>
- particleNavigator
: CC3ParticleEmitter
- particles
: CC3ParticleEmitter
- particleSize
: CC3PointParticleEmitter
- particleSizeAttenuation
: CC3ParticleSystemBillboard
, CC3PointParticleEmitter
- particleSizeMaximum
: CC3PointParticleEmitter
- particleSizeMinimum
: CC3PointParticleEmitter
- particleTemplateMesh
: CC3MeshParticleEmitter
- particleTemplateMeshes
: CC3MultiTemplateMeshParticleEmitter
- performanceHint
: CC3Fog
- performanceStatistics
: CC3Node
, CC3NodeVisitor
, CC3Scene
- pfxEffect
: CC3PODMaterial
- pfxResourceClass
: CC3PODResource
- pfxSemanticName
: CC3PFXGLSLVariableConfiguration
- pickedNode
: CC3NodePickingVisitor
, CC3TouchedNodePicker
- pickingSurface
: CC3SceneDrawingSurfaceManager
- pickVisitor
: CC3TouchedNodePicker
- pixelColorFormat
: CCGLView(CC3)
- pixelDepthFormat
: CCGLView(CC3)
- pixelFormat
: <CC3RenderSurfaceAttachment>
, CC3GLRenderbuffer
, CC3PVRTextureContent
, CC3STBImage
, CC3Texture
- pixelGLFormat
: CCTexture(CC3)
- pixelGLType
: CCTexture(CC3)
- pixelSamples
: CC3GLRenderbuffer
, CC3ViewSurfaceManager
- pixelType
: CC3STBImage
, CC3PVRTextureContent
, CC3Texture
- plane
: CC3PlaneNode
- planeCount
: CC3BoundingVolume
- planes
: CC3BoundingVolume
, CC3FaceArray
- podContentIndex
: CC3Node(PVRPOD)
, CC3Node
- podIndex
: CC3Identifiable(PVRPOD)
, CC3Identifiable
- podMaterialIndex
: CC3MeshNode
, CC3MeshNode(PVRPOD)
- podParentIndex
: CC3Node(PVRPOD)
, CC3Node
- podTargetIndex
: CC3Node
, CC3Node(PVRPOD)
- position
: CC3DataReader
- prewarmingMeshNode
: CC3ShaderPrewarmer
- prewarmingSurface
: CC3ShaderPrewarmer
- program
: CC3GLSLVariable
, CC3ShaderContext
- programID
: CC3ShaderProgram
- projectedLocation
: CC3Node
- projectedPosition
: CC3Node
- projectionMatrix
: CC3Camera
- projMatrix
: CC3NodeDrawingVisitor
- punctureLocation
: CC3NodePuncture
- pureColorProgram
: CC3ShaderContext
- pvrtModel
: CC3PODResource