v2.0.2
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- l -
- labelString
: CC3BitmapLabelNode
- layerTransformMatrix
: CC3NodeDrawingVisitor
- left
: CC3Frustum
- leftPlane
: CC3Frustum
, CC3CameraShadowVolume
- lifeSpan
: <CC3MortalParticleProtocol>
- light
: <CC3ShadowProtocol>
- lightClass
: CC3PODResource
- lightCount
: CC3PODResource
, CC3NodeVisitor
- lightDirection
: CC3Material
, CC3Texture
, CC3TextureUnit
- lightIndex
: CC3Light
- lightProbeCount
: CC3NodeVisitor
- lightProbes
: CC3Scene
- lights
: CC3Scene
- lineCount
: NSString(CC3)
, CC3ShaderSourceCode
- lineEnd
: CC3SimpleLineNode
- lineHeight
: CC3BitmapLabelNode
- lineNumber
: CC3ShaderSourceCodeLineNumberLocalizingVisitor
- lineNumberOffset
: CC3ShaderSourceCodeLineNumberLocalizingVisitor
- lines
: NSString(CC3)
- lineSmoothingHint
: CC3Node
- lineStart
: CC3SimpleLineNode
- lineWidth
: CC3Node
- localContentBoundingBox
: CC3LocalContentNode
- localContentCenterOfGeometry
: CC3LocalContentNode
- localContentWireframeBoxNode
: CC3LocalContentNode
- localizedSourceCode
: CC3ShaderSourceCodeLineNumberLocalizingVisitor
- localTransformMatrix
: CC3Node
- location
: CC3Node
, CC3NodeAnimationState
, <CC3UniformlyMovingParticleProtocol>
, CC3GLSLVariable
, CC3MeshParticle
, CC3FrozenNodeAnimation
, CC3ParticleBase