v2.0.2
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- i -
- ignoreAnchorPointForPosition
: CCNode(CC3)
- imageData
: CC3STBImage
, CCTexture(CC3)
- importableSourceCodeString
: CC3ShaderSourceCode
- index
: CC3GLSLVariable
- indices
: CC3FaceArray
- infiniteProjectionMatrix
: CC3Frustum
- initialAttachmentFace
: CC3Texture
- interleavedVertices
: CC3Mesh
- isActive
: CC3ParticleEmitter
- isAlive
: <CC3ParticleProtocol>
- isAnimating
: CC3NodeAnimation
, CC3NodeAnimationState
- isAnimatingLocation
: CC3NodeAnimation
, CC3NodeAnimationState
- isAnimatingQuaternion
: CC3NodeAnimation
, CC3NodeAnimationState
- isAnimatingScale
: CC3NodeAnimation
, CC3NodeAnimationState
- isAnimationCorrectedForScale
: CC3CALNode
- isAnimationEnabled
: CC3Node(Animation)
, CC3Node
- isBaseCALNode
: CC3CALNode
- isBasePODNode
: CC3Node(PVRPOD)
, CC3Node
- isBigEndian
: CC3DataReader
, CC3Resource
- isBillboard
: CC3Billboard
, CC3Node(Billboards)
, CC3Node
- isBumpMap
: CC3TextureUnit
, CC3ConfigurableTextureUnit
, CC3BumpMapTextureUnit
, CC3Texture
- isCamera
: CC3Camera
, CC3Node(Camera)
, CC3Node
- isColorDirty
: CC3MeshParticle
- isCompressed
: CC3CAFResource
- isDirectional
: CC3Rotator
, CC3DirectionalRotator
- isDirectionalOnly
: CC3Light
- isDirty
: CC3Matrix
, CC3BoundingVolume
- isDrawingEnvironmentMap
: CC3NodeDrawingVisitor
- isDrawingPointSprites
: CC3MeshNode
- isEmitting
: CC3ParticleEmitter
- isEmpty
: CC3NodeTransformListeners
- isEnabled
: CC3NodeAnimationState
- isFinished
: CC3ParticleEmitter
- isFull
: CC3ParticleEmitter
- isFullCoverage
: <CC3RenderSurface>
, CC3SurfaceSection
, CC3GLFramebuffer
- isGLStateKnown
: CC3GLSLVariable
- isIdentity
: CC3Matrix
, CC3GLMatrixDeprecated
- isIlluminated
: CC3Scene
- isLight
: CC3Light
, CC3Node(CC3Light)
, CC3Node
- isLightProbe
: CC3Node(EnvironmentNodes)
, CC3Node
- isLocationAnimationEnabled
: CC3NodeAnimationState
- isManagingGL
: CC3GLRenderbuffer
, CC3GLFramebuffer
- isMeshNode
: CC3Node(CC3MeshNode)
, CC3Node
- isMultisampling
: CC3ViewSurfaceManager
- isMutable
: CC3Rotator
- isNull
: NSObject(CC3)
- isOnScreen
: <CC3RenderSurface>
, CC3SurfaceSection
, CC3GLFramebuffer
- isOpaque
: CC3MeshNode
, CC3Node
, CC3Material
- isOpen
: CC3Camera
- isParticleTransformDirty
: CC3MeshParticleEmitter
- isPOT
: CC3Texture
- isPOTHeight
: CC3Texture
- isPOTWidth
: CC3Texture
- isQuaternionAnimationEnabled
: CC3NodeAnimationState
- isReady
: CC3DataArray
- isRenderingContext
: CC3OpenGL
- isReversed
: CC3ActionAnimate
- isRigid
: CC3Matrix
- isRotationDirty
: CC3MutableRotator
- isRunning
: CC3Node
- isScaleAnimationEnabled
: CC3NodeAnimationState
- isScene
: CC3Node(Scene)
, CC3Node
, CC3Scene
- isShadowVolume
: CC3Node
, CC3Node(ShadowVolumes)
- isTargettable
: CC3Rotator
, CC3TargettingRotator
- isTexture2D
: CC3PVRTextureContent
, CC3Texture
- isTextureCube
: CC3PVRTextureContent
, CC3Texture
- isTouchable
: CC3Node
- isTrackingForBumpMapping
: CC3Rotator
, CC3TargettingRotator
, CC3Node
- isTrackingTargetDirection
: CC3TargettingRotator
, CC3Rotator
- isTransformDirty
: CC3NodeTransformingVisitor
, CC3NodeBoundingVolume
, CC3MeshParticle
, CC3Node
- isTransformRigid
: CC3ScalableMeshParticle
, CC3Node
- isUniformlyScaledGlobally
: CC3Node
- isUniformlyScaledLocally
: CC3Node
, CC3ScalableMeshParticle
- isUpsideDown
: CC3Texture
, CCTexture(CC3)
- isUsingDrawingSequence
: CC3Scene
- isUsingGLBuffer
: CC3VertexArray
- isUsingGLBuffers
: CC3MeshNode
, CC3Mesh
- isUsingParallelProjection
: CC3Camera
, CC3Frustum
- isWeak
: CC3Cache