v2.0.2
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- s -
- samplerSemantic
: CC3Texture
- scale
: CC3FrozenNodeAnimation
, CC3Node
, CC3ScalableMeshParticle
, CC3NodeAnimationState
- scene
: CC3NodeSequencerVisitor
, CC3Node
, CC3NodeVisitor
- scope
: CC3GLSLVariable
- semantic
: CC3VertexArray
, CC3GLSLVariable
, CC3GLSLVariableConfiguration
- semanticDelegate
: <CC3ShaderMatcher>
, CC3ShaderProgram
- semanticDelegateClass
: CC3PFXResource
- semanticIndex
: CC3GLSLVariable
, CC3GLSLVariableConfiguration
- sequencers
: CC3BTreeNodeSequencer
- shaderContext
: CC3MeshNode
, CC3Node
- shaderID
: CC3Shader
- shaderPreamble
: CC3Shader
- shaderPreambleString
: CC3Shader
- shaderProgram
: CC3PFXEffect
, CC3MeshNode
, CC3Node
- shaderProgramPrewarmer
: CC3OpenGL
- shadowCastingVolume
: CC3Light
- shadowExpansionLimitFactor
: CC3Node(ShadowVolumes)
, CC3Node
- shadowIntensityFactor
: CC3Light
- shadowLagCount
: CC3Node(ShadowVolumes)
, CC3Node
- shadowLagFactor
: CC3Node(ShadowVolumes)
, CC3Node
- shadowOffsetFactor
: CC3Node(ShadowVolumes)
, CC3Node
- shadowOffsetUnits
: CC3Node(ShadowVolumes)
, CC3Node
- shadows
: CC3Light
- shadowVisitor
: CC3Scene
- shadowVolumes
: CC3Node(ShadowVolumes)
, CC3Node
- shadowVolumeVertexOffsetFactor
: CC3Node(ShadowVolumes)
, CC3Node
- shininess
: CC3Material
, CC3MeshNode
, CC3Node
- shouldAddShadowVolumeEndCapsOnlyWhenNeeded
: CC3Node(ShadowVolumes)
, CC3Node
- shouldAllowDefaultVariableValues
: CC3ShaderProgram
- shouldAllowTouchableWhenInvisible
: CC3Node
- shouldAllowVertexBuffering
: CC3VertexArray
- shouldAlwaysMeasureBillboardBoundingRect
: CC3Billboard
- shouldAlwaysMeasureParentBoundingBox
: CC3TouchBox
, CC3WireframeBoundingBoxNode
- shouldAlwaysUpdateViewport
: CC3Layer
- shouldApplyOpacityAndColorToMeshContent
: CC3Node
- shouldApplyOpacityToColor
: CC3Material
, CC3MeshNode
- shouldAutoBuild
: CC3PODResource
- shouldAutoremoveWhenEmpty
: CC3Node
- shouldAutotargetCamera
: CC3Rotator
, CC3TargettingRotator
, CC3Node
- shouldBindGLAttachments
: CC3GLFramebuffer
- shouldBlendAtFullOpacity
: CC3Material
, CC3Node
- shouldBuildFromMesh
: CC3NodeBoundingVolume
- shouldCacheFaces
: CC3Mesh
, CC3FaceArray
, CC3MeshNode
, CC3Node
- shouldCastShadows
: CC3Node
- shouldCastShadowsWhenInvisible
: CC3Light
, CC3Node
- shouldClearDepthBuffer
: CC3Scene
- shouldClipToViewport
: CC3Camera
- shouldCopyLightIndex
: CC3Light
- shouldCullBackFaces
: CC3Node
- shouldCullFrontFaces
: CC3Node
- shouldDecorateNode
: CC3NodeDrawingVisitor
- shouldDisableDepthMask
: CC3Node
- shouldDisableDepthTest
: CC3Node
- shouldDisplayPickingRender
: CC3Scene
- shouldDraw
: CC3NodeBoundingVolume
, CC3NodeInfiniteBoundingVolume
, CC3NodeNullBoundingVolume
- shouldDrawAllBoundingVolumes
: CC3Node
- shouldDrawAllDescriptors
: CC3Node
- shouldDrawAllLocalContentWireframeBoxes
: CC3Node
- shouldDrawAllWireframeBoxes
: CC3Node
- shouldDrawAs2DOverlay
: CC3Billboard
- shouldDrawBoundingVolume
: CC3Node
- shouldDrawDescriptor
: CC3Node
- shouldDrawInClipSpace
: CC3Node
- shouldDrawLocalContentWireframeBox
: CC3LocalContentNode
- shouldDrawLowAlpha
: CC3Material
, CC3MeshNode
- shouldDrawTerminator
: CC3ShadowVolumeMeshNode
- shouldDrawWireframeBox
: CC3Node
- shouldEnforceCustomOverrides
: CC3ShaderContext
- shouldEnforceVertexAttributes
: CC3ShaderContext
- shouldFlipHorizontallyOnLoad
: CC3PVRTexture
, CC3Texture
- shouldFlipVerticallyOnLoad
: CC3PVRTexture
, CC3Texture
- shouldFreezeInanimateNodes
: CC3NodesResource
- shouldIgnoreRayIntersection
: CC3BoundingVolume
, CC3Node
- shouldIncludeInDeepCopy
: CC3Identifiable
- shouldInheritTouchability
: CC3Node
- shouldInterleaveVertices
: CC3Mesh
- shouldInterpolate
: CC3NodeAnimation
- shouldLocalizeToStartingNode
: CC3NodeTransformingVisitor
- shouldLogIntersectionMisses
: CC3BoundingVolume
, CC3Node
- shouldLogIntersections
: CC3Node
, CC3BoundingVolume
- shouldMaximize
: CC3NodeBoundingVolume
- shouldMaximizeBillboardBoundingRect
: CC3Billboard
- shouldNormalizeContent
: CC3VertexArray
- shouldNormalizeParticleSizesToDevice
: CC3PointParticleEmitter
- shouldNormalizeScaleToDevice
: CC3Billboard
- shouldPrecalculateNozzleTangents
: CC3HoseParticleNavigator
, CC3PointParticleHoseEmitterDeprecated
- shouldPunctureFromInside
: CC3NodePuncturingVisitor
- shouldPunctureInvisibleNodes
: CC3NodePuncturingVisitor
- shouldReleaseRedundantContent
: CC3VertexArray
- shouldRemoveOnFinish
: CC3ParticleEmitter
- shouldRestoreTransforms
: CC3NodeTransformingVisitor
- shouldReverseForwardDirection
: CC3DirectionalRotator
- shouldRotateToTargetLocation
: CC3Rotator
, CC3TargettingRotator
- shouldRunTasksOnRequestingThread
: CC3Backgrounder
- shouldShadowBackFaces
: CC3Node(ShadowVolumes)
, CC3Node
- shouldShadowFrontFaces
: CC3Node(ShadowVolumes)
, CC3Node
- shouldSmoothLines
: CC3Node
- shouldSmoothPoints
: CC3PointParticleEmitter
- shouldStopActionsWhenRemoved
: CC3Node
- shouldSwapYZ
: CC3CAFResource
- shouldTrackTarget
: CC3Node
, CC3Rotator
, CC3TargettingRotator
- shouldTrackViewSize
: CC3Layer
- shouldTransformUnseenParticles
: CC3ParticleSystemBillboard
, CC3MeshParticleEmitter
- shouldUpdateParticlesAfterTransform
: CC3ParticleEmitter
- shouldUpdateParticlesBeforeTransform
: CC3ParticleEmitter
- shouldUpdateToTarget
: CC3TargettingRotator
, CC3Rotator
- shouldUpdateUnseenBillboard
: CC3Billboard
- shouldUseClockwiseFrontFaceWinding
: CC3Node
- shouldUseFixedBoundingVolume
: CC3Node
- shouldUseLighting
: CC3Material
, CC3MeshNode
, CC3Node
- shouldUseLightProbes
: CC3MeshNode
, CC3Node
- shouldUseOnlyForwardDistance
: CC3NodeSequencer
- shouldUseSmoothShading
: CC3Node
- shouldUseStrongReferenceToTexture
: CC3TextureFramebufferAttachment
- shouldVisitChildren
: CC3NodeVisitor
- size
: CC3PointParticle
, <CC3UniformlyGrowingPointParticleProtocol>
, CC3STBImage
, CC3GLRenderbuffer
, CC3SurfaceManager
, CC3GLSLVariable
, <CC3RenderSurfaceAttachment>
, CC3GLFramebuffer
, <CC3RenderSurface>
, CC3Texture
, CC3SurfaceSection
, CC3PVRTextureContent
- sizeVelocity
: <CC3UniformlyGrowingPointParticleProtocol>
- skeletalScale
: CC3Node
, CC3Node(Skinning)
- skeletalTransformMatrix
: CC3SkinMeshNode
, CC3Bone
- skeletalTransformMatrixInverted
: CC3SkinMeshNode
- skinMeshNodeClass
: CC3PODResource
- skinNode
: CC3SkinnedBone
- skinSections
: CC3SkinMeshNode
- softBodyNode
: CC3Node(Skinning)
, CC3Node
- softBodyNodeClass
: CC3PODResource
- sourceBlend
: CC3Material
- sourceBlendAlpha
: CC3Material
- sourceBlendRGB
: CC3Material
- sourceCodeString
: CC3ShaderSourceCode
- sourceCompilationStringCount
: CC3ShaderSourceCodeCompilationStringCountVisitor
- sourceCompilationStrings
: CC3ShaderSourceCodeCompilationStringVisitor
- sourceStringCount
: CC3ShaderSourceCode
- specularColor
: CC3Light
, CC3Node
, CC3Material
, CC3MeshNode
- sphere
: CC3NodeSphericalBoundingVolume
- sphericalBoundingVolume
: CC3NodeSphereThenBoxBoundingVolume
- spotCutoffAngle
: CC3Light
- spotExponent
: CC3Light
- sqGlobalPunctureDistance
: CC3NodePuncture
- startDistance
: CC3Fog
- startFrameIndex
: CC3NodeAnimationSegment
- startingNode
: CC3NodeVisitor
- startTime
: CC3NodeAnimationSegment
- stencilAttachment
: <CC3RenderSurface>
, CC3GLFramebuffer
, CC3SurfaceSection
- stencilFormat
: CC3ViewSurfaceManager
- stencilledShadowPainter
: CC3Light
- storageElementCount
: CC3GLSLVariable
- stripCount
: CC3DrawableVertexArray
- stripLengths
: CC3DrawableVertexArray
- structuralNodeClass
: CC3PODResource
- structureDescription
: CC3Node
- subsections
: CC3ShaderSourceCode
- surfaceManager
: CC3NodeDrawingVisitor
, CC3Layer
- surfaceManagerClass
: CC3Layer