v2.0.2
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- d -
- data
: CC3DataReader
- decalOffsetFactor
: CC3Node
- decalOffsetUnits
: CC3Node
- defaultCamera
: CC3NodeVisitor
- defaultFrameBuffer
: CCGLView(CC3)
- defaultRenderSurface
: CC3NodeDrawingVisitor
, CC3NodePickingVisitor
- defaultShaderPreamble
: CC3Shader
- defaultShaderPreambleString
: CC3Shader
- deformedVertexLocations
: CC3DeformedFaceArray
- deletionDelay
: CC3OpenGL
- deltaFrameTime
: CC3Scene
- deltaTime
: CC3NodeUpdatingVisitor
, CC3NodeDrawingVisitor
- density
: CC3Fog
- depthAttachment
: <CC3RenderSurface>
, CC3SurfaceSection
, CC3GLFramebuffer
- depthBuffer
: CCGLView(CC3)
- depthFormat
: CC3ViewSurfaceManager
- depthFunction
: CC3Node
- depthTexelFormat
: CC3ViewSurfaceManager
- depthTexelType
: CC3ViewSurfaceManager
- depthTexture
: CC3GLFramebuffer
- descriptorNode
: CC3Node
- destinationBlend
: CC3Material
- destinationBlendAlpha
: CC3Material
- destinationBlendRGB
: CC3Material
- diffuseColor
: CC3MeshNode
, CC3Node
, CC3Light
, CC3Material
, CC3LightProbe
- directionMarkers
: CC3Node
- directory
: CC3Resource
- dispersionAngle
: CC3HoseParticleNavigator
, CC3PointParticleHoseEmitterDeprecated
- displayLinkTime
: CCDirector(CC3)
- doesContainShadows
: CC3Scene
- drawingCallsMade
: CC3PerformanceStatistics
- drawingMode
: CC3Mesh
, CC3MeshNode
, CC3DrawableVertexArray
- drawingSequencer
: CC3Scene
- drawingSequenceVisitor
: CC3Scene
- drawingVisitor
: CC3ShaderPrewarmer