Here is a list of all documented class members with links to the class documentation for each member:
- u -
- unbindBufferTarget:
: CC3OpenGL
- unbindFromFramebuffer:asAttachment:
: <CC3FramebufferAttachment>
- unbindWithVisitor:
: CC3Material
- unicoloredTeapotMesh
: CC3ModelSampleFactory
- uniformAtLocation:
: CC3ShaderProgram
- uniformCount
: CC3ShaderProgram
- uniformForSemantic:
: CC3ShaderProgram
- uniformForSemantic:at:
: CC3ShaderProgram
- uniformNamed:
: CC3ShaderProgram
- uniformOverrideAtLocation:
: CC3ShaderContext
- uniformOverrideForProgramUniform:andPureColorProgramUniform:
: CC3GLSLUniformOverride
- uniformOverrideForSemantic:
: CC3ShaderContext
- uniformOverrideForSemantic:at:
: CC3ShaderContext
- uniformOverrideNamed:
: CC3ShaderContext
- uniforms
: CC3ShaderProgram
- uniformScale
: CC3Node
, CC3ScalableMeshParticle
- uniformStorageElementCount
: CC3ShaderProgram
- unityScaleDistance
: CC3Billboard
, CC3PointParticleEmitter
- unprojectPoint:
: CC3Camera
- unprojectPoint:ontoPlane:
: CC3Camera
- update:
: CC3Fog
, CC3PointParticle
, CC3Layer
- updateAfterTransform:
: CC3Node
, <CC3ParticleProtocol>
- updateBeforeTransform:
: CC3UniformlyEvolvingPointParticle
, CC3Node
, <CC3ParticleProtocol>
, CC3MortalMeshParticle
, CC3SprayMeshParticle
, CC3MortalPointParticle
, CC3SprayPointParticle
- updateBufferTarget:withData:startingAt:forLength:
: CC3OpenGL
- updateFromParentBoundingBox
: CC3WireframeBoundingBoxNode
- updateGLBuffer
: CC3VertexArray
- updateGLBuffers
: CC3Mesh
, CC3MeshNode
- updateGLBuffersStartingAt:forLength:
: CC3Mesh
- updateGLBufferStartingAt:forLength:
: CC3VertexArray
- updateGLValueWithVisitor:
: CC3GLSLUniform
- updateIfOverriding:
: CC3GLSLUniformOverride
- updateLife:
: CC3MortalPointParticle
- updateParticleSizesGLBuffer
: CC3PointParticleEmitter
- updatePointSizesGLBuffer
: CC3Mesh
- updateRate
: CC3PerformanceStatistics
- updateRateHistogram
: CC3PerformanceStatisticsHistogram
- updateRelativeIntensityFrom:
: CC3Light
- updateRelativeLightIntensities
: CC3Scene
- updateScene
: CC3Scene
- updateScene:
: CC3Scene
- updateSequenceWithVisitor:
: CC3NodeSequencer
- updateShadow
: <CC3ShadowProtocol>
- updateShadows
: CC3Light
- updatesHandled
: CC3PerformanceStatistics
- updateVertexBitangentsGLBuffer
: CC3Mesh
, CC3MeshNode
- updateVertexBoneIndicesGLBuffer
: CC3MeshNode
, CC3Mesh
- updateVertexBoneWeightsGLBuffer
: CC3Mesh
, CC3MeshNode
- updateVertexColorsGLBuffer
: CC3MeshNode
, CC3Mesh
- updateVertexIndicesGLBuffer
: CC3Mesh
, CC3MeshNode
- updateVertexLocationsGLBuffer
: CC3MeshNode
, CC3Mesh
- updateVertexNormalsGLBuffer
: CC3Mesh
, CC3MeshNode
- updateVertexStride
: CC3Mesh
- updateVertexTangentsGLBuffer
: CC3Mesh
, CC3MeshNode
- updateVertexTextureCoordinatesGLBuffer
: CC3Mesh
, CC3MeshNode
- updateVertexTextureCoordinatesGLBufferForTextureUnit:
: CC3MeshNode
, CC3Mesh
- updateViewport
: CC3Layer
, CCNode(CC3)
- updateVisitor
: CC3Scene
- updateVisitorClass
: CC3Scene
- updateWorld:
: CC3World
- upDirection
: CC3DirectionalRotator
, CC3MeshParticle
, CC3Node
- useForFileExtensions
: CC3STBImage
- userData
: CC3Identifiable
- useShaderProgram:
: CC3OpenGL