Here is a list of all documented class members with links to the class documentation for each member:
- r -
- radius
: CC3Mesh
, CC3VertexLocations
, CC3AngularVector
, CC3Sphere
, CC3NodeSphericalBoundingVolume
- ray
: CC3NodePuncturingVisitor
- readAll:bytes:
: CC3DataReader
- readByte
: CC3DataReader
- readColorContentFrom:into:
: <CC3RenderSurface>
, CC3SurfaceSection
- readDouble
: CC3DataReader
- readerOnData:
: CC3DataReader
- readFloat
: CC3DataReader
- readInteger
: CC3DataReader
- readPixelsIn:fromFramebuffer:into:
: CC3OpenGL
- readShort
: CC3DataReader
- readUnsignedByte
: CC3DataReader
- readUnsignedInteger
: CC3DataReader
- readUnsignedShort
: CC3DataReader
- reallocateElements:
: CC3VertexArray
- reattachBonesFrom:
: CC3SkinSection
, CC3Node(Skinning)
, CC3Node
- rect
: CC3BitmapCharDef
- referenceUpDirection
: CC3Node
, CC3MeshParticle
, CC3DirectionalRotator
- reflectivity
: CC3Material
, CC3MeshNode
, CC3Node
- relativeOrigin
: CC3BitmapLabelNode
- releaseRedundantContent
: CC3Mesh
, CC3VertexArray
, CC3Node
- releaseShaderCompiler
: CC3OpenGL
- remove
: CC3Texture
, CC3Node
, CC3ParticleBase
, CC3Resource
, CC3Shader
, CC3ShaderProgram
, CC3ShaderSourceCode
- remove:withVisitor:
: CC3NodeSequencer
- removeAllChildren
: CC3Node
- removeAllDirectionMarkers
: CC3Node
- removeAllObjects
: CC3Cache
- removeAllObjectsOfType:
: CC3Cache
- removeAllParticles
: CC3ParticleEmitter
- removeAllPrograms
: CC3ShaderProgram
- removeAllResources
: CC3Resource
- removeAllShaders
: CC3Shader
- removeAllShaderSourceCode
: CC3ShaderSourceCode
- removeAllTextureCoordinates
: CC3Mesh
- removeAllTextures
: CC3Material
, CC3Texture
, CC3MeshNode
- removeAllTransformListeners
: CC3Node
, CC3NodeTransformListeners
- removeAllUniformOverrides
: CC3ShaderContext
- removeAnimation:
: CC3Node(Animation)
, CC3Node
- removeAnimationState:
: CC3Node(Animation)
, CC3Node
- removeAnimationTrack:
: CC3Node(Animation)
, CC3Node
- removeChild:
: CC3Node
- removeLocalShaders
: CC3MeshNode
- removeNode:
: CC3NodesResource
- removeObject:
: CC3Cache
- removeObjectNamed:
: CC3Cache
- removeParticle:
: CC3ParticleEmitter
- removeParticleTemplateMesh:
: CC3MultiTemplateMeshParticleEmitter
- removeProgram:
: CC3ShaderProgram
- removeProgramNamed:
: CC3ShaderProgram
- removeResource:
: CC3Resource
- removeResourceNamed:
: CC3Resource
- removeShader:
: CC3Shader
- removeShaderNamed:
: CC3Shader
- removeShaders
: CC3Node
- removeShaderSourceCode:
: CC3ShaderSourceCode
- removeShaderSourceCodeNamed:
: CC3ShaderSourceCode
- removeShadow:
: CC3Light
- removeShadowVolumes
: CC3Node(ShadowVolumes)
, CC3Node
- removeShadowVolumesForLight:
: CC3Node(ShadowVolumes)
, CC3Node
- removeSurface:
: CC3SurfaceManager
- removeTexture:
: CC3Material
, CC3Texture
- removeTextureCoordinates:
: CC3Mesh
- removeTextureNamed:
: CC3Texture
- removeTransformListener:
: CC3Node
, CC3NodeTransformListeners
- removeUniformOverride:
: CC3ShaderContext
- renderbuffer
: CC3GLRenderbuffer
- renderbufferID
: CC3GLRenderbuffer
- renderbufferWithPixelFormat:
: CC3GLRenderbuffer
- renderbufferWithPixelFormat:withPixelSamples:
: CC3GLRenderbuffer
- renderbufferWithPixelFormat:withPixelSamples:withRenderbufferID:
: CC3GLRenderbuffer
- renderbufferWithPixelFormat:withRenderbufferID:
: CC3GLRenderbuffer
- renderingSurface
: CC3ViewSurfaceManager
- renderStreamGroupMarker
: CC3Node
, CC3Layer
- renderSurface
: CC3NodeDrawingVisitor
, CC3EnvironmentMapTexture
- renderThread
: CC3OpenGL
- repeatForever
: CCActionInterval(CC3)
- repeatTexture:
: CC3Mesh
, CC3VertexTextureCoordinates
, CC3MeshNode
- repeatTexture:forTextureUnit:
: CC3Mesh
, CC3MeshNode
- replaceColorPixels:withContent:
: <CC3RenderSurface>
, CC3SurfaceSection
- replacePixels:inCubeFace:withContent:
: CC3TextureCube
- replacePixels:inTarget:withContent:
: CC3Texture
- replacePixels:withContent:
: CC3Texture2D
, <CC3RenderSurfaceAttachment>
- requestRemovalOf:
: CC3NodeVisitor
- reset
: CC3PerformanceStatistics
- resetBillboardBoundingRect
: CC3Billboard
- resetGLState
: CC3ShaderProgram
- resetTagAllocation
: CC3Identifiable
- resetTextureUnits
: CC3NodeDrawingVisitor
- resizeTo:
: CCTexture(CC3)
, CC3Texture
, CC3Texture2DContent
- resolveMultisampleFramebuffer:intoFramebuffer:
: CC3OpenGL
- resolveMultisampling
: CC3ViewSurfaceManager
- resolveSemanticForVariableConfiguration:
: CC3PFXShaderSemantics
- resolveWeakReference
: <CC3Object>
- resource
: CC3Resource
- resourceClass
: CC3ResourceNode
- resourceFromFile:
: CC3Resource
- resourceFromFile:expectsVerticallyFlippedTextures:
: CC3NodesResource
- resourceFromFile:linkedToCSFFile:
: CC3CAFResource
- resourceFromResourceFile:
: CC3Resource
- resourceNameFromFilePath:
: CC3Resource
- restPoseSkeletalTransformMatrixInverted
: CC3Bone
- resumeAllActions
: CC3Node
- resumeAnimation
: CC3ViewController
- resumeTarget:
: CCScheduler(CC3)
- retainSurface:inIvar:
: CC3SurfaceManager
- retainVertexBitangents
: CC3Mesh
, CC3Node
- retainVertexBoneIndices
: CC3Mesh
, CC3Node
- retainVertexBoneWeights
: CC3Mesh
, CC3Node
- retainVertexColors
: CC3Mesh
, CC3Node
- retainVertexContent
: CC3Mesh
, CC3Node
- retainVertexIndices
: CC3Mesh
, CC3Node
- retainVertexLocations
: CC3Mesh
, CC3Node
- retainVertexNormals
: CC3Mesh
, CC3Node
- retainVertexPointSizes
: CC3Mesh
, CC3Node
, CC3PointParticleEmitter
- retainVertexTangents
: CC3Node
, CC3Mesh
- retainVertexTextureCoordinates
: CC3Node
, CC3Mesh
- rgbNormalMap
: CC3TextureUnit
- rgbOperand0
: CC3ConfigurableTextureUnit
- rgbOperand1
: CC3ConfigurableTextureUnit
- rgbOperand2
: CC3ConfigurableTextureUnit
- rgbSource0
: CC3ConfigurableTextureUnit
- rgbSource1
: CC3ConfigurableTextureUnit
- rgbSource2
: CC3ConfigurableTextureUnit
- right
: CC3Frustum
- rightDirection
: CC3Node
, CC3MeshParticle
, CC3DirectionalRotator
- rightPlane
: CC3Frustum
, CC3CameraShadowVolume
- rootAncestor
: CC3Node
- rotate:byQuaternion:
: CC3GLMatrixDeprecated
- rotate:byX:
: CC3GLMatrixDeprecated
- rotate:byY:
: CC3GLMatrixDeprecated
- rotate:byZ:
: CC3GLMatrixDeprecated
- rotateBy:
: CC3Node
, CC3MutableRotator
, CC3MeshParticle
, CC3GLMatrixDeprecated
, CC3Matrix
- rotateByAngle:aroundAxis:
: CC3MeshParticle
, CC3MutableRotator
, CC3Node
- rotateByAngle:aroundAxis:atLocation:
: CC3Node
- rotateByQuaternion:
: CC3MutableRotator
, CC3MeshParticle
, CC3Matrix
, CC3Node
, CC3GLMatrixDeprecated
- rotateByX:
: CC3GLMatrixDeprecated
- rotateByY:
: CC3GLMatrixDeprecated
- rotateByZ:
: CC3GLMatrixDeprecated
- rotateHalfCircle
: CC3Texture2DContent
, CCTexture(CC3)
- rotateToTargetLocation:from:withUp:
: CC3TargettingRotator
- rotateToTargetLocationFrom:
: CC3TargettingRotator
- rotateYXZ:by:
: CC3GLMatrixDeprecated
- rotateZYX:by:
: CC3GLMatrixDeprecated
- rotation
: CC3MutableRotator
, CC3Node
, <CC3UniformlyRotatingParticleProtocol>
, CC3MeshParticle
, CC3Rotator
- rotationAngle
: CC3Rotator
, CC3Node
, CC3MutableRotator
, CC3MeshParticle
, <CC3UniformlyRotatingParticleProtocol>
- rotationAngleVelocity
: <CC3UniformlyRotatingParticleProtocol>
- rotationAxis
: <CC3UniformlyRotatingParticleProtocol>
, CC3Rotator
, CC3MeshParticle
, CC3MutableRotator
, CC3Node
- rotationMatrix
: CC3Rotator
, CC3MutableRotator
- rotationVelocity
: <CC3UniformlyRotatingParticleProtocol>
- rotator
: CC3Node
, CC3Rotator
, CC3MeshParticle
- rotatorOnRotationMatrix:
: CC3MutableRotator
- runAction:
: CC3Node
- runAction:withTag:
: CC3Node
- runBlock:
: CC3Backgrounder
- runBlock:after:
: CC3Backgrounder
, NSThread(CC3)
- runBlockAsync:
: NSThread(CC3)
- runBlockOnNextIteration:
: NSRunLoop(CC3)
- runBlockSync:
: NSThread(CC3)