Here is a list of all documented class members with links to the class documentation for each member:
- v -
- v
: CC3IntVector4
, CC3Vector4
- validate
: CC3GLFramebuffer
- valueDescription
: CC3GLSLUniform
- variableInProgram:atIndex:
: CC3GLSLVariable
- variables
: CC3PFXEffect
- velocity
: <CC3UniformlyMovingParticleProtocol>
- vertexArray
: CC3VertexArray
- vertexArrayForSemantic:at:
: CC3Mesh
- vertexArrayWithName:
: CC3VertexArray
- vertexArrayWithTag:
: CC3VertexArray
- vertexArrayWithTag:withName:
: CC3VertexArray
- vertexBitangentAt:
: CC3Mesh
, CC3MeshNode
- vertexBitangents
: CC3Mesh
- vertexBoneCount
: CC3Mesh
, CC3MeshNode
- vertexBoneIndexForBoneInfluence:at:
: CC3Mesh
, CC3MeshNode
- vertexBoneIndexType
: CC3Mesh
, CC3MeshNode
- vertexBoneIndices
: CC3Mesh
- vertexBoneIndicesAt:
: CC3Mesh
, CC3MeshNode
- vertexBoneWeights
: CC3Mesh
- vertexBoneWeightsAt:
: CC3Mesh
, CC3MeshNode
- vertexColor4BAt:
: CC3Mesh
, CC3MeshNode
, CC3MeshParticle
- vertexColor4FAt:
: CC3MeshNode
, CC3MeshParticle
, CC3Mesh
- vertexColors
: CC3Mesh
- vertexColorType
: CC3Mesh
, CC3MeshNode
- vertexContentTypes
: CC3Mesh
, CC3MeshNode
- vertexCount
: CC3Mesh
, CC3VertexArray
, CC3SkinSection
, CC3DeformedFaceArray
, CC3BoundingVolume
, CC3LightCameraBridgeVolume
, CC3MeshNode
, <CC3CommonVertexArrayParticleProtocol>
- vertexCountFromFaceCount:
: CC3Mesh
, CC3DrawableVertexArray
, CC3MeshNode
- vertexHomogeneousLocationAt:
: CC3Mesh
, CC3MeshNode
, CC3MeshParticle
- vertexIndexAt:
: CC3Mesh
, CC3MeshNode
, CC3MeshParticle
- vertexIndexCount
: CC3Mesh
, CC3MeshNode
, <CC3CommonVertexArrayParticleProtocol>
- vertexIndexCountFromFaceCount:
: CC3Mesh
, CC3DrawableVertexArray
, CC3MeshNode
- vertexIndexRange
: <CC3CommonVertexArrayParticleProtocol>
- vertexIndices
: CC3Mesh
- vertexLocationAt:
: CC3Mesh
, CC3MeshNode
, CC3MeshParticle
- vertexLocations
: CC3Mesh
- vertexMatrixIndexForVertexUnit:at:
: CC3Mesh
, CC3MeshNode
- vertexMatrixIndicesAt:
: CC3MeshNode
, CC3Mesh
- vertexNormalAt:
: CC3Mesh
, CC3MeshNode
, CC3MeshParticle
- vertexNormals
: CC3Mesh
- vertexPointSizeAt:
: CC3Mesh
- vertexPointSizes
: CC3Mesh
- vertexRange
: <CC3CommonVertexArrayParticleProtocol>
- vertexShader
: CC3ShaderProgram
- vertexShaderVarPrecision:
: CC3OpenGL
- vertexShaderVarRangeMax:
: CC3OpenGL
- vertexShaderVarRangeMin:
: CC3OpenGL
- vertexStart
: CC3SkinSection
- vertexStride
: CC3Mesh
, CC3VertexArray
, CC3VertexAttr
- vertexTangentAt:
: CC3MeshNode
, CC3Mesh
- vertexTangents
: CC3Mesh
- vertexTexCoord2FAt:
: CC3Mesh
, CC3MeshParticle
, CC3MeshNode
- vertexTexCoord2FAt:forTextureUnit:
: CC3Mesh
, CC3MeshNode
- vertexTexCoord2FForTextureUnit:at:
: CC3Mesh
, CC3MeshNode
, CC3MeshParticle
- vertexTextureCoordinates
: CC3Mesh
- vertexWeightForBoneInfluence:at:
: CC3Mesh
, CC3MeshNode
- vertexWeightForVertexUnit:at:
: CC3MeshNode
, CC3Mesh
- vertexWeightsAt:
: CC3Mesh
, CC3MeshNode
- verticalWrappingFunction
: CC3Texture
- vertices
: CC3VertexArray
, CC3VertexAttr
, CC3BoundingVolume
, CC3FaceIndices
, CC3Face
- view
: CC3ViewController
- viewDidResizeTo:
: CCNode(CC3)
- viewDrawingVisitor
: CC3Scene
- viewDrawVisitorClass
: CC3Scene
- viewMatrix
: CC3Camera
, CC3NodeDrawingVisitor
- viewport
: CC3GLFramebuffer
, CC3SurfaceSection
, CC3Camera
, <CC3RenderSurface>
- viewProjMatrix
: CC3NodeDrawingVisitor
- viewSurface
: CC3SceneDrawingSurfaceManager
, CC3ViewSurfaceManager
- viewSurfaceOrigin
: CC3SceneDrawingSurfaceManager
- visible
: CC3Node
- visit:
: CC3NodeVisitor
- visit:parentTransform:
: CCNode(CC3)
- visitNodesWithNodeVisitor:
: CC3NodeSequencer
- visitor
: CC3NodeVisitor
, CC3ShaderSourceCodeVisitor
- visitorWithCompilationStrings:
: CC3ShaderSourceCodeCompilationStringVisitor
- visitorWithLineNumber:
: CC3ShaderSourceCodeLineNumberLocalizingVisitor
- visitorWithRay:
: CC3NodePuncturingVisitor
- visitorWithScene:
: CC3NodeSequencerVisitor
- visitorWithWorld:
: CC3NodeSequencerVisitor