Here is a list of all documented class members with links to the class documentation for each member:
- a -
- a
: CC3Plane
, CC3AttenuationCoefficients
- accumulatedFrameTime
: CC3PerformanceStatistics
- accumulatedUpdateTime
: CC3PerformanceStatistics
- accumulateSourceCompilationStringCountWithVisitor:
: CC3ShaderSourceCode
- accumulateSourceCompilationStringsWithVisitor:
: CC3ShaderSourceCode
- acquireParticle
: CC3ParticleEmitter
, CC3MeshParticleEmitter
- actionOnTrack:
: CC3ActionEnableAnimationTrack
, CC3ActionDisableAnimationTrack
- actionOnTrack:blendingWeight:
: CC3ActionAnimationBlendingSetTrackTo
- actionWithAction:limitFrom:to:
: CC3ActionRangeLimit
- actionWithDuration:
: CC3ActionAnimate
- actionWithDuration:colorTo:
: CC3ActionTintTo
- actionWithDuration:differenceVector:
: CC3ActionTransformVector
- actionWithDuration:endVector:
: CC3ActionTransformTo
- actionWithDuration:forwardDirection:
: CC3ActionRotateToLookTowards
- actionWithDuration:fromTrack:toTrack:
: CC3ActionAnimationCrossFade
- actionWithDuration:fromTrack:toTrack:withBlendingWeight:
: CC3ActionAnimationCrossFade
- actionWithDuration:limitFrom:to:
: CC3ActionAnimate
- actionWithDuration:moveBy:
: CC3ActionMoveBy
, CC3ActionMoveDirectionallyBy
- actionWithDuration:moveTo:
: CC3ActionMoveTo
- actionWithDuration:onTrack:
: CC3ActionAnimate
- actionWithDuration:onTrack:blendingWeight:
: CC3ActionAnimationBlendingFadeTrackTo
- actionWithDuration:onTrack:limitFrom:to:
: CC3ActionAnimate
- actionWithDuration:rotateBy:
: CC3ActionRotateBy
- actionWithDuration:rotateByAngle:
: CC3ActionRotateByAngle
- actionWithDuration:rotateByAngle:aroundAxis:
: CC3ActionRotateByAngle
- actionWithDuration:rotateTo:
: CC3ActionRotateTo
- actionWithDuration:rotateToAngle:
: CC3ActionRotateToAngle
- actionWithDuration:scaleBy:
: CC3ActionScaleBy
- actionWithDuration:scaleTo:
: CC3ActionScaleTo
- actionWithDuration:scaleUniformlyBy:
: CC3ActionScaleBy
- actionWithDuration:scaleUniformlyTo:
: CC3ActionScaleTo
- actionWithDuration:sizeTo:
: CC3ActionCCNodeSizeTo
- actionWithDuration:targetLocation:
: CC3ActionRotateToLookAt
- actionWithRotationRate:
: CC3ActionRotateForever
- actionWithRotationRate:aroundAxis:
: CC3ActionRotateOnAxisForever
- activate
: <CC3RenderSurface>
, CC3SurfaceSection
- activateClientTextureUnit:
: CC3OpenGL
- activateMatrixStack:
: CC3OpenGL
- activatePaletteMatrixStack:
: CC3OpenGL
- activateTextureUnit:
: CC3OpenGL
- activeCamera
: CC3Node
, CC3Scene
- add:withVisitor:
: CC3NodeSequencer
- addAndLocalizeChild:
: CC3Node
- addAnimation:asTrack:
: CC3Node(Animation)
, CC3Node
- addAnimationFrom:to:
: CC3Node(Animation)
, CC3Node
- addAnimationFrom:to:asTrack:
: CC3Node(Animation)
, CC3Node
- addAnimationFrom:to:ofBaseTrack:
: CC3Node(Animation)
, CC3Node
- addAnimationFrom:to:ofBaseTrack:asTrack:
: CC3Node(Animation)
, CC3Node
- addAnimationFromCAFFile:
: CC3Node(CAFAnimation)
, CC3Node
- addAnimationFromCAFFile:asTrack:
: CC3Node(CAFAnimation)
, CC3Node
- addAnimationFromCAFFile:linkedToCSFFile:
: CC3Node(CAFAnimation)
, CC3Node
- addAnimationFromCAFFile:linkedToCSFFile:asTrack:
: CC3Node(CAFAnimation)
, CC3Node
- addAnimationFromFrame:toFrame:
: CC3Node(Animation)
, CC3Node
- addAnimationFromFrame:toFrame:asTrack:
: CC3Node(Animation)
, CC3Node
- addAnimationFromFrame:toFrame:ofBaseTrack:
: CC3Node(Animation)
, CC3Node
- addAnimationFromFrame:toFrame:ofBaseTrack:asTrack:
: CC3Node(Animation)
, CC3Node
- addAnimationFromPODFile:
: CC3Node(PODAnimation)
, CC3Node
- addAnimationFromPODFile:asTrack:
: CC3Node(PODAnimation)
, CC3Node
- addAnimationInResource:
: CC3Node(CC3NodesResource)
, CC3Node
- addAnimationInResource:asTrack:
: CC3Node(CC3NodesResource)
, CC3Node
- addAnimationState:
: CC3Node(Animation)
, CC3Node
- addAxesDirectionMarkers
: CC3Node
- addBone:
: CC3SkinSection
- addBoundingVolume:
: CC3NodeTighteningBoundingVolumeSequence
- addChild:
: CC3Node
- addContentFromPODFile:
: CC3Node(PVRPODRez)
, CC3Node
- addContentFromPODFile:withName:
: CC3Node(PVRPODRez)
, CC3Node
- addContentFromPODResourceFile:
: CC3Node(PVRPODRez)
, CC3Node
- addContentFromPODResourceFile:withName:
: CC3Node(PVRPODRez)
, CC3Node
- addDirectionMarker
: CC3Node
- addDirectionMarkerColored:inDirection:
: CC3Node
- addDrawingCallsMade:
: CC3PerformanceStatistics
- addFacesPresented:
: CC3PerformanceStatistics
- addFrameTime:
: CC3PerformanceStatistics
- addLineNumberOffset:
: CC3ShaderSourceCodeLineNumberLocalizingVisitor
- addMisplacedNode:
: CC3NodeSequencerVisitor
- addNode:
: CC3NodesResource
- addNodesDrawn:
: CC3PerformanceStatistics
- addNodesTransformed:
: CC3PerformanceStatistics
- addNodesUpdated:
: CC3PerformanceStatistics
- addNodesVisitedForDrawing:
: CC3PerformanceStatistics
- addObject:
: CC3Cache
- addParticleTemplateMesh:
: CC3MultiTemplateMeshParticleEmitter
- addProgram:
: CC3ShaderProgram
- addResource:
: CC3Resource
- addressOfElement:
: CC3VertexArray
- addSemantic:forPVRShamanSemanticName:
: CC3PVRShamanShaderSemantics
- addSequencer:
: CC3BTreeNodeSequencer
- addShader:
: CC3Shader
- addShaderSourceCode:
: CC3ShaderSourceCode
- addShadow:
: CC3Light
- addShadowVolumes
: CC3Node(ShadowVolumes)
, CC3Node
- addShadowVolumesForLight:
: CC3Node(ShadowVolumes)
, CC3Billboard(ShadowVolumes)
, CC3Billboard
, CC3Node
- addSingleCallFacesPresented:
: CC3PerformanceStatistics
- addSourceCompilationString:
: CC3ShaderSourceCodeCompilationStringVisitor
- addSourceCompilationStringCount:
: CC3ShaderSourceCodeCompilationStringCountVisitor
- addSubsection:
: CC3ShaderSourceCodeGroup
- addSurface:
: CC3SurfaceManager
- addTexture:
: CC3Material
, CC3Texture
, CC3MeshNode
, CC3Node
- addTexture:named:
: CCTextureCache(CC3)
- addTextureCoordinates:
: CC3Mesh
- addToCacheWithName:
: CCTexture(CC3)
- addTransformListener:
: CC3NodeTransformListeners
, CC3Node
- addUpdateTime:
: CC3PerformanceStatistics
- addVariableConfiguration:
: CC3ShaderSemanticsByVarName
- alignFor2DDrawingWithVisitor:
: CC3OpenGL
- alignFor3DDrawingWithVisitor:
: CC3OpenGL
- alignInvertedTextures
: CC3Node
- alignShotWith:
: CC3NodeDrawingVisitor
, CC3NodePickingVisitor
- alignTextures
: CC3Node
- alignTextureUnit:withTexture:
: CC3Mesh
- alignToCamera:
: CC3Billboard
- alignWithInvertedTexture:
: CC3VertexTextureCoordinates
- alignWithInvertedTextureCoverage:
: CC3VertexTextureCoordinates
- alignWithInvertedTextureMapSize:
: CC3VertexTextureCoordinates
- alignWithInvertedTexturesIn:
: CC3Mesh
- alignWithTexture:
: CC3VertexTextureCoordinates
- alignWithTextureCoverage:
: CC3VertexTextureCoordinates
- alignWithTextureMapSize:
: CC3VertexTextureCoordinates
- alignWithTexturesIn:
: CC3Mesh
- allNodes
: CC3CSFResource
, CC3PODResource
- allocateCenters
: CC3FaceArray
- allocateDeformedVertexLocations
: CC3DeformedFaceArray
- allocatedVertexCapacity
: CC3Mesh
, CC3VertexArray
- allocatedVertexIndexCapacity
: CC3Mesh
- allocateElements:
: CC3VertexArray
- allocateFrameTimes
: CC3ArrayNodeAnimation
- allocateIndexedTriangles:
: CC3Mesh
, CC3Mesh(ParametricShapes)
- allocateIndices
: CC3FaceArray
- allocateLocations
: CC3ArrayNodeAnimation
- allocateNeighbours
: CC3FaceArray
- allocateNormals
: CC3FaceArray
- allocatePlanes
: CC3FaceArray
- allocateQuaternions
: CC3ArrayNodeAnimation
- allocateScales
: CC3ArrayNodeAnimation
- allocateStorageForRenderbuffer:withSize:andFormat:andSamples:
: CC3OpenGL
- allocateStripLengths:
: CC3DrawableVertexArray
- allocateTexturedVertices:
: CC3Mesh
, CC3Mesh(ParametricShapes)
- allocateTriangles:
: CC3VertexIndices
- allowSequenceUpdates
: CC3NodeSequencer
- alphaOperand0
: CC3ConfigurableTextureUnit
- alphaOperand1
: CC3ConfigurableTextureUnit
- alphaOperand2
: CC3ConfigurableTextureUnit
- alphaSource0
: CC3ConfigurableTextureUnit
- alphaSource1
: CC3ConfigurableTextureUnit
- alphaSource2
: CC3ConfigurableTextureUnit
- alphaTestFunction
: CC3Material
- alphaTestReference
: CC3Material
- ambientColor
: CC3Light
, CC3MeshNode
, CC3Node
, CC3Material
- ambientLight
: CC3CSFResource
, CC3Scene
, CC3PODResource
- amount
: CC3KerningHashElement
- animatedLocations
: CC3ArrayNodeAnimation
- animatedQuaternions
: CC3ArrayNodeAnimation
- animatedScales
: CC3ArrayNodeAnimation
- animation
: CC3FrozenNodeAnimation
, CC3Node(Animation)
, CC3Node
, CC3NodeAnimationState
- animationBlendingWeightOnTrack:
: CC3Node(Animation)
, CC3Node
- animationDuration
: CC3CAFResource
- animationFrameCount
: CC3PODResource
, CC3PODResourceNode
- animationFrameRate
: CC3PODResource
, CC3PODResourceNode
- animationFromNodeState:
: CC3FrozenNodeAnimation
- animationFromSPODNode:withFrameCount:
: CC3PODNodeAnimation
- animationOnAnimation:
: CC3NodeAnimationSegment
- animationOnAnimation:from:to:
: CC3NodeAnimationSegment
- animationOnAnimation:fromFrame:toFrame:
: CC3NodeAnimationSegment
- animationState
: CC3Node
, CC3Node(Animation)
- animationStateWithAnimation:onTrack:forNode:
: CC3NodeAnimationState
- animationTime
: CC3NodeAnimationState
- animationTimeOnTrack:
: CC3Node(Animation)
, CC3Node
- animationWithFrameCount:
: CC3NodeAnimation
- appendSourceCodeString:
: CC3ShaderSourceCode
- appendStructureDescriptionTo:withIndent:
: CC3Node
- applyEffectNamed:inPFXResourceFile:
: CC3Material(PFXEffects)
, CC3Node
, CC3Node(PFXEffects)
, CC3Material
- applyEffectNamed:inPFXResourceNamed:
: CC3Material(PFXEffects)
, CC3Node(PFXEffects)
, CC3Node
, CC3Material
- applyLocalTransformsTo:
: CC3Node
- applyRotationTo:
: CC3Rotator
- arrayFromCPODData:fromSPODMesh:
: CC3VertexArray
, CC3VertexArray(PVRPOD)
- arrayFromSPODMesh:forTextureUnit:
: CC3VertexTextureCoordinates
, CC3VertexTextureCoordinates(PVRPOD)
- asActionLimitedFrom:to:
: CC3ActionAnimate
- asBumpMapLightTrackingWrapper
: CC3Node
- asCameraTrackingWrapper
: CC3Node
- asCCScene
: CCNode(CC3)
- asOrientingWrapper
: CC3Node
- assignTemplateMeshToParticle:
: CC3MeshParticleEmitter
, CC3MultiTemplateMeshParticleEmitter
- asTrackingWrapper
: CC3Node
- asWeakReference
: <CC3Object>
- atlasName
: CC3BitmapFontConfiguration
- attachment
: CC3TextureFramebufferAttachment
- attachmentWithTexture:
: CC3TextureFramebufferAttachment
- attachmentWithTexture:usingFace:
: CC3TextureFramebufferAttachment
- attachmentWithTexture:usingFace:andLevel:
: CC3TextureFramebufferAttachment
- attachShader:toShaderProgram:
: CC3OpenGL
- attenuation
: CC3Light
- attenuationMode
: CC3Fog
- attributeAtLocation:
: CC3ShaderProgram
- attributeCount
: CC3ShaderProgram
- attributeForSemantic:
: CC3ShaderProgram
- attributeForSemantic:at:
: CC3ShaderProgram
- attributeNamed:
: CC3ShaderProgram
- attributes
: CC3ShaderProgram
- autoOrthonormalizeCount
: CC3MutableRotator
- autoreleasedCopy
: NSObject(CC3)
- averageDrawingCallsMadePerFrame
: CC3PerformanceStatistics
- averageFacesPresentedPerFrame
: CC3PerformanceStatistics
- averageNodesDrawnPerFrame
: CC3PerformanceStatistics
- averageNodesTransformedPerUpdate
: CC3PerformanceStatistics
- averageNodesUpdatedPerUpdate
: CC3PerformanceStatistics
- averageNodesVisitedForDrawingPerFrame
: CC3PerformanceStatistics